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Enhancing Turn of Fortune's Wheel
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<blockquote data-quote="TheSword" data-source="post: 9284005" data-attributes="member: 6879661"><p>Found some very good ideas in this thread…</p><p></p><p>[MEDIA=reddit]planescapesetting/comments/172leiu[/MEDIA]</p><p></p><p>Chiefly</p><p></p><ul> <li data-xf-list-type="ul">The entire Modron March was trapped by the planar glitch</li> <li data-xf-list-type="ul">This was part of a plan by a rogue Modron R40M and Shemeska.</li> <li data-xf-list-type="ul">The party were High level and hired by the authorities of Automata to find the lost March. They signed a contract in the hall of concordance to confirm this.</li> <li data-xf-list-type="ul">The rogue Modron wanted to free the Modrons from Primus’ programming. Shemeska wanted to use Modrons as a gray planar influencer. Shifting the balance to whichever side would pay her the most. Currently the fiends are paying the most so she is influencing the planes towards chaotic evil.</li> <li data-xf-list-type="ul">the players previous incarnations followed the path of the Modron March to Gzemnids realm but died there - getting trapped in the glitch.</li> <li data-xf-list-type="ul">the rogue Modron was imprisoned but it escaped and fled to the walking castle.</li> <li data-xf-list-type="ul">when the players reincarnated they returned to Shemeska she realised she was outmatched so partly imprisoned the players in her mosaic - because of the glitch just a vestige of their souls. She then had her two goons work the players over draining their memories. Dumping their bodies at the mortuary hoping they would be cremated.</li> <li data-xf-list-type="ul">the players wake with a few of their belongings. (Or some of their belongings are stolen if you want to make it more like torment) these belongings link to several locations in Sigil - a key to the sensorium in the Civic Festhall, a receipt for the great foundry etc.</li> <li data-xf-list-type="ul">from there they effectively attempt to retrace their own steps through the planes following their interactions with the march.</li> </ul><p></p><p>For reincarnation the glitch causes them to reform wherever the closest concentration of glitched players is - if they all die they reawaken in the mortuary because that’s where most of their remains last existed.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9284005, member: 6879661"] Found some very good ideas in this thread… [MEDIA=reddit]planescapesetting/comments/172leiu[/MEDIA] Chiefly [LIST] [*]The entire Modron March was trapped by the planar glitch [*]This was part of a plan by a rogue Modron R40M and Shemeska. [*]The party were High level and hired by the authorities of Automata to find the lost March. They signed a contract in the hall of concordance to confirm this. [*]The rogue Modron wanted to free the Modrons from Primus’ programming. Shemeska wanted to use Modrons as a gray planar influencer. Shifting the balance to whichever side would pay her the most. Currently the fiends are paying the most so she is influencing the planes towards chaotic evil. [*]the players previous incarnations followed the path of the Modron March to Gzemnids realm but died there - getting trapped in the glitch. [*]the rogue Modron was imprisoned but it escaped and fled to the walking castle. [*]when the players reincarnated they returned to Shemeska she realised she was outmatched so partly imprisoned the players in her mosaic - because of the glitch just a vestige of their souls. She then had her two goons work the players over draining their memories. Dumping their bodies at the mortuary hoping they would be cremated. [*]the players wake with a few of their belongings. (Or some of their belongings are stolen if you want to make it more like torment) these belongings link to several locations in Sigil - a key to the sensorium in the Civic Festhall, a receipt for the great foundry etc. [*]from there they effectively attempt to retrace their own steps through the planes following their interactions with the march. [/LIST] For reincarnation the glitch causes them to reform wherever the closest concentration of glitched players is - if they all die they reawaken in the mortuary because that’s where most of their remains last existed. [/QUOTE]
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