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*Dungeons & Dragons
Enhancing Turn of Fortune's Wheel
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<blockquote data-quote="pukunui" data-source="post: 9643691" data-attributes="member: 54629"><p>Reviving this thread because my players have indicated they'd like me to run this adventure next after we finish <em>The Wild Beyond the Witchlight</em>.</p><p></p><p>A common improvement is "expanding on the Mortuary". Is the official DDB-only <a href="https://marketplace.dndbeyond.com/category/SRC-00125" target="_blank"><em>Adventure Atlas: The Mortuary</em></a> product a good way to do that?</p><p></p><p>Also, I can't decide if I want to combine it with the Vecna adventure or not. Late in this adventure, there's a random table that includes a clue to Vecna's return. Could be used as a way of foreshadowing the Vecna adventure.</p><p></p><p>I'm also thinking of padding out the Outlands part with other adventures. I'm not a big fan of mixing the official campaign settings together, so I might just make Sigil and the Outlands <em>the </em>setting. Eberron, Toril, Krynn ... they won't exist. Anything in the Vecna adventure set on those worlds would just be in the Outlands somewhere.</p><p></p><p>EDIT: Something else I am thinking about: I’m not sure I like the idea of the glitch only producing three distinct variations of each PC. I might just tell the players that each time their PC dies, they have to change one or more of the following: species, gender, background, class, subclass, feats.</p><p></p><p>Each time their glitch produces something subtly or radically different (or something in between).</p></blockquote><p></p>
[QUOTE="pukunui, post: 9643691, member: 54629"] Reviving this thread because my players have indicated they'd like me to run this adventure next after we finish [I]The Wild Beyond the Witchlight[/I]. A common improvement is "expanding on the Mortuary". Is the official DDB-only [URL='https://marketplace.dndbeyond.com/category/SRC-00125'][I]Adventure Atlas: The Mortuary[/I][/URL] product a good way to do that? Also, I can't decide if I want to combine it with the Vecna adventure or not. Late in this adventure, there's a random table that includes a clue to Vecna's return. Could be used as a way of foreshadowing the Vecna adventure. I'm also thinking of padding out the Outlands part with other adventures. I'm not a big fan of mixing the official campaign settings together, so I might just make Sigil and the Outlands [I]the [/I]setting. Eberron, Toril, Krynn ... they won't exist. Anything in the Vecna adventure set on those worlds would just be in the Outlands somewhere. EDIT: Something else I am thinking about: I’m not sure I like the idea of the glitch only producing three distinct variations of each PC. I might just tell the players that each time their PC dies, they have to change one or more of the following: species, gender, background, class, subclass, feats. Each time their glitch produces something subtly or radically different (or something in between). [/QUOTE]
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Enhancing Turn of Fortune's Wheel
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