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Enhancing Vecna: Eve of Ruin *SPOILERS*
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<blockquote data-quote="dave2008" data-source="post: 9353505" data-attributes="member: 83242"><p>Well I only got the book a little over 24 hours ago! My main contribution will be upgraded statblocks for those who want them. However, I am slowly going through the adventure and will give my thoughts when I have them. I hope to weave some of that advice into my "Apostles of Ruin" pamphlet I'm working on as well.</p><p></p><p>On a quick glance I see some issues I would like to correct / enhance:</p><ol> <li data-xf-list-type="ol">The rod is not vital, just nice to have. I would like to change that to make it absolutely essential.</li> <li data-xf-list-type="ol">First glance it seems too easy to find the pieces. If it was so easy why hasn't already been assembled. I am going to try to thinks of ways to make it more difficult to assemble the pieces. Maybe bring back the old requirement they have to be in order too.</li> <li data-xf-list-type="ol">Vecna is assumed to be weakened when they get to him. I would prefer something like Rise of Tiamat where the PCs action can work to reduce his power. With different power levels based on their success and failures.</li> <li data-xf-list-type="ol">Failure, in sum or part, must be an option. And there should be complications from those failures.</li> <li data-xf-list-type="ol">I don't like the premise: Vecna is going to remake the multiverse. If that was really his plan, he would have a lot more than a few adventures a breathing down is desiccated neck. I either need an explanation for why other gods are not trying to stop him, or a less ambitious goal that they would care about as much. Probably need both!</li> <li data-xf-list-type="ol">I really like [USER=6906155]@Paul Farquhar[/USER] suggestion that Kas is basically being truthful and the real double agent is Tasha / Iggwilv.</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 9353505, member: 83242"] Well I only got the book a little over 24 hours ago! My main contribution will be upgraded statblocks for those who want them. However, I am slowly going through the adventure and will give my thoughts when I have them. I hope to weave some of that advice into my "Apostles of Ruin" pamphlet I'm working on as well. On a quick glance I see some issues I would like to correct / enhance: [LIST=1] [*]The rod is not vital, just nice to have. I would like to change that to make it absolutely essential. [*]First glance it seems too easy to find the pieces. If it was so easy why hasn't already been assembled. I am going to try to thinks of ways to make it more difficult to assemble the pieces. Maybe bring back the old requirement they have to be in order too. [*]Vecna is assumed to be weakened when they get to him. I would prefer something like Rise of Tiamat where the PCs action can work to reduce his power. With different power levels based on their success and failures. [*]Failure, in sum or part, must be an option. And there should be complications from those failures. [*]I don't like the premise: Vecna is going to remake the multiverse. If that was really his plan, he would have a lot more than a few adventures a breathing down is desiccated neck. I either need an explanation for why other gods are not trying to stop him, or a less ambitious goal that they would care about as much. Probably need both! [*]I really like [USER=6906155]@Paul Farquhar[/USER] suggestion that Kas is basically being truthful and the real double agent is Tasha / Iggwilv. [/LIST] [/QUOTE]
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