Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing Vecna: Eve of Ruin *SPOILERS*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 9353815" data-attributes="member: 83242"><p>My first thought was to make them harder to find, but I am coming around to the idea that will not 100% be necessary (to my mind). So I am thinking that simply getting and/or putting them together is more difficult. Not sure how yet. Some thoughts:</p><ul> <li data-xf-list-type="ul">Like your idea the rod is dangerous and needs to be broken and has been assembled and disassembled many times. (explains why its piece locations might be better known).</li> <li data-xf-list-type="ul">Maybe the adventure is not to get the whole rod, but a final piece or two. For the way my group plays, gaining 10 levels in the time of this adventure isn't realistic, so I am having an issue with that - but really is an us issue. Not something that needs to be solved for most groups I don't think.</li> <li data-xf-list-type="ul">Tying into your previous idea of Kas wanting / needing to return Vecna to the DoD: that is what he needs the rod for (restore the "correct" order of things), not freeing Miska. Maybe the last piece is actually keeping Miska imprisoned, so assembling the rod frees Miska? This idea doesn't work well with the idea it has been used many times though. Though I think I have an idea for that.</li> </ul></blockquote><p></p>
[QUOTE="dave2008, post: 9353815, member: 83242"] My first thought was to make them harder to find, but I am coming around to the idea that will not 100% be necessary (to my mind). So I am thinking that simply getting and/or putting them together is more difficult. Not sure how yet. Some thoughts: [LIST] [*]Like your idea the rod is dangerous and needs to be broken and has been assembled and disassembled many times. (explains why its piece locations might be better known). [*]Maybe the adventure is not to get the whole rod, but a final piece or two. For the way my group plays, gaining 10 levels in the time of this adventure isn't realistic, so I am having an issue with that - but really is an us issue. Not something that needs to be solved for most groups I don't think. [*]Tying into your previous idea of Kas wanting / needing to return Vecna to the DoD: that is what he needs the rod for (restore the "correct" order of things), not freeing Miska. Maybe the last piece is actually keeping Miska imprisoned, so assembling the rod frees Miska? This idea doesn't work well with the idea it has been used many times though. Though I think I have an idea for that. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing Vecna: Eve of Ruin *SPOILERS*
Top