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General Tabletop Discussion
*Dungeons & Dragons
Enhancing Vecna: Eve of Ruin *SPOILERS*
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<blockquote data-quote="Cergorach" data-source="post: 9362506" data-attributes="member: 725"><p>Most of the people here are not talking about 'Enhancing' the adventure, but about changing the adventure, heavily in most cases. Which imho is something different.</p><p></p><p>I'm handling the technical aspect of this adventure for Foundry VTT in our upcoming DM switch and am looking at more 'Enhancements'. Like:</p><ul> <li data-xf-list-type="ul">Better maps, found those here: <a href="https://www.patreon.com/DMToddBloom/posts" target="_blank">Get more from DM Todd Bloom on Patreon</a></li> <li data-xf-list-type="ul">Added walls/doors, lighting, easy room number navigation, tokens, etc.</li> <li data-xf-list-type="ul">Converting the 'read aloud' marked section with text-to-speech software. When comparing the different options, I got the best results here: <a href="https://elevenlabs.io" target="_blank">Text to Speech & AI Voice Generator</a></li> <li data-xf-list-type="ul">Look at specific sound effects that are appropriate for scenes and situations.</li> <li data-xf-list-type="ul">Setting up image galleries per chapter for all the art in the book, to easily share with players.</li> <li data-xf-list-type="ul">Finding art for scenes, characters that have no art in the book.</li> <li data-xf-list-type="ul">For the start of the adventure I'll be adding the map for the Neverwinter region from Phandelver and Below: The Shattered Obelisk, and the Neverwinter city map from Sword Coast Adventurer’s Guide. Note: I'm currently working on Chapter 1.</li> <li data-xf-list-type="ul">Adding in automatic skill, save, etc. rolls in the adventure text.</li> <li data-xf-list-type="ul">Updating 'missing' tokens to the new D&D5e FVTT standard.</li> <li data-xf-list-type="ul">Adding keys as separate objects that will open only specific doors.</li> <li data-xf-list-type="ul">Adding separate items for all the stuff you can find in the adventure, do need to find or create art for that (AI art here I come!).</li> <li data-xf-list-type="ul">Adding a landing page from the DM Screen (expensive boxed set) from here: <a href="https://beadleandgrimms.com/cdn/shop/files/DM_Screen_Exterior_Marketing_Image.jpg" target="_blank">https://beadleandgrimms.com/cdn/shop/files/DM_Screen_Exterior_Marketing_Image.jpg</a></li> <li data-xf-list-type="ul">Automate traps (like the sword in 1.2).</li> </ul><p></p><p>I'm sure the DM will change stuff, that's not my department! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But when asked to explain Spelljammer, I explained 2e and then the changes in 5e separately. I suddenly remembered why I don't like 5e Spelljammer all that much... I wasn't asked yet about Planescape, but I did look it up and not all that happy with those changes either... That said, not that happy with 5e FR either, but we're playing in that as well, so apparently I can live with change and setting changes I don't like... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyone got any advise for additional art/maps, soundscapes or any other suggestions that are additions instead of changes?</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9362506, member: 725"] Most of the people here are not talking about 'Enhancing' the adventure, but about changing the adventure, heavily in most cases. Which imho is something different. I'm handling the technical aspect of this adventure for Foundry VTT in our upcoming DM switch and am looking at more 'Enhancements'. Like: [LIST] [*]Better maps, found those here: [URL="https://www.patreon.com/DMToddBloom/posts"]Get more from DM Todd Bloom on Patreon[/URL] [*]Added walls/doors, lighting, easy room number navigation, tokens, etc. [*]Converting the 'read aloud' marked section with text-to-speech software. When comparing the different options, I got the best results here: [URL="https://elevenlabs.io"]Text to Speech & AI Voice Generator[/URL] [*]Look at specific sound effects that are appropriate for scenes and situations. [*]Setting up image galleries per chapter for all the art in the book, to easily share with players. [*]Finding art for scenes, characters that have no art in the book. [*]For the start of the adventure I'll be adding the map for the Neverwinter region from Phandelver and Below: The Shattered Obelisk, and the Neverwinter city map from Sword Coast Adventurer’s Guide. Note: I'm currently working on Chapter 1. [*]Adding in automatic skill, save, etc. rolls in the adventure text. [*]Updating 'missing' tokens to the new D&D5e FVTT standard. [*]Adding keys as separate objects that will open only specific doors. [*]Adding separate items for all the stuff you can find in the adventure, do need to find or create art for that (AI art here I come!). [*]Adding a landing page from the DM Screen (expensive boxed set) from here: [URL]https://beadleandgrimms.com/cdn/shop/files/DM_Screen_Exterior_Marketing_Image.jpg[/URL] [*]Automate traps (like the sword in 1.2). [/LIST] I'm sure the DM will change stuff, that's not my department! ;) But when asked to explain Spelljammer, I explained 2e and then the changes in 5e separately. I suddenly remembered why I don't like 5e Spelljammer all that much... I wasn't asked yet about Planescape, but I did look it up and not all that happy with those changes either... That said, not that happy with 5e FR either, but we're playing in that as well, so apparently I can live with change and setting changes I don't like... ;) Anyone got any advise for additional art/maps, soundscapes or any other suggestions that are additions instead of changes? [/QUOTE]
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