Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing Vecna: Eve of Ruin *SPOILERS*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9364574" data-attributes="member: 6807784"><p>The more I think about it, the more I think Kas's plan makes no sense.</p><p></p><p>He wants revenge on Vecna. However, if he doesn't interfere, then the Wizard Three create a super Wish that unravels Vecna's ritual. Kas could then run up on him and kill him, or he could have approached the Wizard Three, lied to say he was reformed, and then told the truth about how the Rod can banish Vecna back to Oerth to be properly killed.</p><p></p><p>No matter how I try to cut it, replacing Mordenkainen is a Chaotic Stupid move. It sabotages his own plan for absolutely no real gain. So, how am I thinking about cutting it?</p><p></p><p>Evernight is the solution to my problems. The first piece of the Rod is here, in Evernight. The players return to Evernight after the FIrst Chapter; their dreams due ot being attached to Vecna allows them to process the secrets given to him, and one of those secrets is how to stop him. At the same time, the Silverhand is doing her thing. When the players get the first Piece of the Rod, the Wish STILL summons them. Kas is just flat out there, and the real Mordenkainen, and after some prep and discussing with each other what's going on, each of these four NPCs (Tasha, Morde, Silverhand, Kas) are able to discover ways to get to four more additional parts.</p><p></p><p>Once we get to the Miska part, where the 7th piece of the Rod will be located, Kas will betray the party and abscond to Pandemonium. The Crown of Lies masked his true intent and character, and it caused him to appear sincere and indeed STILL HUMAN to the party. When he acts on his true intentions, the Crown of Lies reveals him as the vampire that he truly is.</p><p></p><p>Now, that being said, something I want in the adventure in Vecna working against his foes. I don't want him to work against the PCs, but I do want him to work against the Wizard Three, who he should have some kind of history with. This would be in the form of putting a bounty on their heads for his cultists across the Multiverse. After all, why have that cool "battlemap" of the Sanctum and not have it get invaded by undead and demons?!</p><p></p><p>I think Lolth specifically knows about the players, especially after they ransack Web's Edge. However, she keeps that a secret, and the knowledge that Kas is working with the Wizard Three. This lets me have a brutally tragic climax where Vecna is ruined by Kas, admits the real reason for the ritual, and both are then struck down and send into Domains of Dread, leaving Lolth behind to harness the huge amount of power gathered by Vecna.</p><p></p><p>I think I'll take a page out of Out of the Abyss for the ending if I run it. The final battle has two parts. Part 1 is Lolth vs the players as other gods. I'd give them a sta tblock for Tiamat, the Raven Queen (wants the secrets Vecna gathered to figure out who she was), Elistraee, and Correllon. This fight weakens Lolth to CR 30, but also weakens the other gods, and allows the players to come in and finish the job. Lolth is defeated and retreats to the abyss, to scheme again another day.</p><p></p><p>Alternatively, the Rod of Seven Parts can be used to weaken Lolth, forcing her into a CR 30 form for the players to fight.</p><p></p><p>I think this line of events makes the adventure more runnable and also gives it a more coherent narrative throughout. It also has a lot of room for change, and of course the gods used can be subbed out for others as per taste, etc. </p><p></p><p>Anyway, that is how I'm feeling atm.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9364574, member: 6807784"] The more I think about it, the more I think Kas's plan makes no sense. He wants revenge on Vecna. However, if he doesn't interfere, then the Wizard Three create a super Wish that unravels Vecna's ritual. Kas could then run up on him and kill him, or he could have approached the Wizard Three, lied to say he was reformed, and then told the truth about how the Rod can banish Vecna back to Oerth to be properly killed. No matter how I try to cut it, replacing Mordenkainen is a Chaotic Stupid move. It sabotages his own plan for absolutely no real gain. So, how am I thinking about cutting it? Evernight is the solution to my problems. The first piece of the Rod is here, in Evernight. The players return to Evernight after the FIrst Chapter; their dreams due ot being attached to Vecna allows them to process the secrets given to him, and one of those secrets is how to stop him. At the same time, the Silverhand is doing her thing. When the players get the first Piece of the Rod, the Wish STILL summons them. Kas is just flat out there, and the real Mordenkainen, and after some prep and discussing with each other what's going on, each of these four NPCs (Tasha, Morde, Silverhand, Kas) are able to discover ways to get to four more additional parts. Once we get to the Miska part, where the 7th piece of the Rod will be located, Kas will betray the party and abscond to Pandemonium. The Crown of Lies masked his true intent and character, and it caused him to appear sincere and indeed STILL HUMAN to the party. When he acts on his true intentions, the Crown of Lies reveals him as the vampire that he truly is. Now, that being said, something I want in the adventure in Vecna working against his foes. I don't want him to work against the PCs, but I do want him to work against the Wizard Three, who he should have some kind of history with. This would be in the form of putting a bounty on their heads for his cultists across the Multiverse. After all, why have that cool "battlemap" of the Sanctum and not have it get invaded by undead and demons?! I think Lolth specifically knows about the players, especially after they ransack Web's Edge. However, she keeps that a secret, and the knowledge that Kas is working with the Wizard Three. This lets me have a brutally tragic climax where Vecna is ruined by Kas, admits the real reason for the ritual, and both are then struck down and send into Domains of Dread, leaving Lolth behind to harness the huge amount of power gathered by Vecna. I think I'll take a page out of Out of the Abyss for the ending if I run it. The final battle has two parts. Part 1 is Lolth vs the players as other gods. I'd give them a sta tblock for Tiamat, the Raven Queen (wants the secrets Vecna gathered to figure out who she was), Elistraee, and Correllon. This fight weakens Lolth to CR 30, but also weakens the other gods, and allows the players to come in and finish the job. Lolth is defeated and retreats to the abyss, to scheme again another day. Alternatively, the Rod of Seven Parts can be used to weaken Lolth, forcing her into a CR 30 form for the players to fight. I think this line of events makes the adventure more runnable and also gives it a more coherent narrative throughout. It also has a lot of room for change, and of course the gods used can be subbed out for others as per taste, etc. Anyway, that is how I'm feeling atm. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing Vecna: Eve of Ruin *SPOILERS*
Top