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Enhancing Vecna: Eve of Ruin *SPOILERS*
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<blockquote data-quote="GwaihirAgain" data-source="post: 9696431" data-attributes="member: 7030874"><p>Here is my plan to run this campaign, already in progress. Feedback welcome.</p><p></p><ul> <li data-xf-list-type="ul">PCs have the Vecna ritual mark from an altercation with the cult of Vecna in Neverwinter.(EoR)</li> <li data-xf-list-type="ul">Vecna has conquered Sigil, largely off screen, though the PCs saw the manifestations of this. The point of this is to stop the Gods from interfering in the ritual. How I'm not sure but that's the story I'm selling.</li> <li data-xf-list-type="ul">Vecna has converted the Feywild and the Shadowfell into a new plane, the Feydark. The energy generated by the combining of the planes is what Vecna is planning to use to empower his ritual. PCs were involved in this and were present when both Mab and Titania were defeated by Vecna. In the Feywild, During this battle, a NPC was revealed to have the Eye of Vecna. The PCs had previously saved the archfey Zybilna (and her Cauldron), and discovered she was Tasha aka Iggwilv. T</li> </ul><p></p><p>This is how far we are. </p><p></p><ul> <li data-xf-list-type="ul"> Upon escaping from the Feydark, and returning to Faerun, the PCs will encounter a darker reality, one in which Victorio Cassalantar is the Open Lord of Waterdeep, and serves Vecna; the party has previously pissed him off. One PC is a despised nephew of the Cassaltars.</li> <li data-xf-list-type="ul">Tasha, at the moment of the creation of the Feydark, used her Cauldron to make a small pocket plane shielded from the reality warping effects of Vecnas ritual. She summons the party to aid her in undoing the Vecna effects.</li> <li data-xf-list-type="ul">First mission is to enter Ravenloft and save Mordenkainen (mad mage). Once he is saved, He suggests tracking down the Rod of Seven Parts. </li> <li data-xf-list-type="ul">Party Travels to a place of knowledge TBD, and discovers the location of two pcs of the R7P and chooses which one to go after, Adventures may include a couple from the EoR book or custom ones based on homebrew campaigns we've played as a group. Upon arriving at the location of the other part, they find it acquired by the Cult of Kas. Repeat. Various confrontations with both a Kas cult and a Vecna cult occur until all pieces are accounted for. Discover both the Hand of Vecna and the Sword of Kas.</li> <li data-xf-list-type="ul">Confrontation with Kas/cult of Kas to recover all the remaining parts of the Rod, Kas seeks to defeat Vecna as well, asks the party to join him.</li> <li data-xf-list-type="ul">Party with R07P confronts Vecna but at their moment of triumph is betrayed by Tasha/Iggwilv. In the final confrontation they banish Vecna to Oerth</li> <li data-xf-list-type="ul">Confronting Vecna on Oerth, they finally slay the lich god.</li> </ul><p></p><p>Thanks</p><p>G</p></blockquote><p></p>
[QUOTE="GwaihirAgain, post: 9696431, member: 7030874"] Here is my plan to run this campaign, already in progress. Feedback welcome. [LIST] [*]PCs have the Vecna ritual mark from an altercation with the cult of Vecna in Neverwinter.(EoR) [*]Vecna has conquered Sigil, largely off screen, though the PCs saw the manifestations of this. The point of this is to stop the Gods from interfering in the ritual. How I'm not sure but that's the story I'm selling. [*]Vecna has converted the Feywild and the Shadowfell into a new plane, the Feydark. The energy generated by the combining of the planes is what Vecna is planning to use to empower his ritual. PCs were involved in this and were present when both Mab and Titania were defeated by Vecna. In the Feywild, During this battle, a NPC was revealed to have the Eye of Vecna. The PCs had previously saved the archfey Zybilna (and her Cauldron), and discovered she was Tasha aka Iggwilv. T [/LIST] This is how far we are. [LIST] [*] Upon escaping from the Feydark, and returning to Faerun, the PCs will encounter a darker reality, one in which Victorio Cassalantar is the Open Lord of Waterdeep, and serves Vecna; the party has previously pissed him off. One PC is a despised nephew of the Cassaltars. [*]Tasha, at the moment of the creation of the Feydark, used her Cauldron to make a small pocket plane shielded from the reality warping effects of Vecnas ritual. She summons the party to aid her in undoing the Vecna effects. [*]First mission is to enter Ravenloft and save Mordenkainen (mad mage). Once he is saved, He suggests tracking down the Rod of Seven Parts. [*]Party Travels to a place of knowledge TBD, and discovers the location of two pcs of the R7P and chooses which one to go after, Adventures may include a couple from the EoR book or custom ones based on homebrew campaigns we've played as a group. Upon arriving at the location of the other part, they find it acquired by the Cult of Kas. Repeat. Various confrontations with both a Kas cult and a Vecna cult occur until all pieces are accounted for. Discover both the Hand of Vecna and the Sword of Kas. [*]Confrontation with Kas/cult of Kas to recover all the remaining parts of the Rod, Kas seeks to defeat Vecna as well, asks the party to join him. [*]Party with R07P confronts Vecna but at their moment of triumph is betrayed by Tasha/Iggwilv. In the final confrontation they banish Vecna to Oerth [*]Confronting Vecna on Oerth, they finally slay the lich god. [/LIST] Thanks G [/QUOTE]
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