Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Waterdeep: Dragon Heist"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robus" data-source="post: 7514695" data-attributes="member: 6801558"><p>So this adventure continues to puzzle me. I'm doing some in depth analysis (as part of a potential DMs Guild foray) and I see that on their way out of the vault the PCs <strong>are</strong> meant to be met by the villain's forces. My calculations put these at varying levels of deadly encounters (Jarlaxle's one being particularly deadly given his stats!). There's a good chance the PCs won't make it out of this final encounter (unless the "reinforcements ex machina" option is deployed, which kind of bugs me...) with the gold.</p><p></p><p>What's the puzzling bit is the Adventure Conclusion section. It suggests that the adventure could play out in several ways, depending on who gets the gold and what's done with the treasure. It then explores the options of the PCs Dying in the Vault or Removing the Gold. The obvious option that the villain beats the PCs and makes off with the gold (that would lead into one of the next 4 chapters!) is not discussed at all. <strong>And</strong> the next four chapters do nothing to help with smoothly leading the adventure on into retrieving the gold from the villains lair (or exposing the villain as the recipient of the gold)!</p><p></p><p>In fact the very first part of the Xanathar chapter has the beholder insisting that they help find the <em>Stone of Golorr</em> even though the characters should be level 5 before tackling his lair (and thus the <em>Stone</em> McGuffin already dealt with).</p><p></p><p>It all feels a bit half-baked...</p></blockquote><p></p>
[QUOTE="robus, post: 7514695, member: 6801558"] So this adventure continues to puzzle me. I'm doing some in depth analysis (as part of a potential DMs Guild foray) and I see that on their way out of the vault the PCs [B]are[/B] meant to be met by the villain's forces. My calculations put these at varying levels of deadly encounters (Jarlaxle's one being particularly deadly given his stats!). There's a good chance the PCs won't make it out of this final encounter (unless the "reinforcements ex machina" option is deployed, which kind of bugs me...) with the gold. What's the puzzling bit is the Adventure Conclusion section. It suggests that the adventure could play out in several ways, depending on who gets the gold and what's done with the treasure. It then explores the options of the PCs Dying in the Vault or Removing the Gold. The obvious option that the villain beats the PCs and makes off with the gold (that would lead into one of the next 4 chapters!) is not discussed at all. [B]And[/B] the next four chapters do nothing to help with smoothly leading the adventure on into retrieving the gold from the villains lair (or exposing the villain as the recipient of the gold)! In fact the very first part of the Xanathar chapter has the beholder insisting that they help find the [I]Stone of Golorr[/I] even though the characters should be level 5 before tackling his lair (and thus the [I]Stone[/I] McGuffin already dealt with). It all feels a bit half-baked... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Waterdeep: Dragon Heist"
Top