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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Waterdeep: Dragon Heist"
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<blockquote data-quote="robus" data-source="post: 7581946" data-attributes="member: 6801558"><p>I was just updating the index post for this thread and stumbled across this. Sorry I missed it Krudler, in future if you want to get someone's attention you put an "@" before their username, like this: @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801558" target="_blank">robus</a></u></strong></em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The good? news is I haven't done any more thinking about this adventure since my last post. I don't know what holes are there, but I will say that the only way to keep your sanity when running this adventure is to have your own very strong vision of the story. Who is the villain, what is their objective, and how do you want it to finish. The adventure, as written, is a confusing mess. A weak beginning, a muddled middle and a wtf ending <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Use it as a campaign setting book and develop your adventure. The encounter building guidelines in Xanathar's Guide to Everything are super helpful for new DMs.</p><p></p><p>Good luck if you've embarked on the adventure! It's actually easier to run adventures you create yourself, because you are the authority, no need to thumb through a book to double check whether you're going off course.</p><p></p><p>For me, I think I bought my last WotC adventure. Fool me six times, won't get fooled again...</p></blockquote><p></p>
[QUOTE="robus, post: 7581946, member: 6801558"] I was just updating the index post for this thread and stumbled across this. Sorry I missed it Krudler, in future if you want to get someone's attention you put an "@" before their username, like this: @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801558"]robus[/URL][/U][/B][/I] :) The good? news is I haven't done any more thinking about this adventure since my last post. I don't know what holes are there, but I will say that the only way to keep your sanity when running this adventure is to have your own very strong vision of the story. Who is the villain, what is their objective, and how do you want it to finish. The adventure, as written, is a confusing mess. A weak beginning, a muddled middle and a wtf ending :) Use it as a campaign setting book and develop your adventure. The encounter building guidelines in Xanathar's Guide to Everything are super helpful for new DMs. Good luck if you've embarked on the adventure! It's actually easier to run adventures you create yourself, because you are the authority, no need to thumb through a book to double check whether you're going off course. For me, I think I bought my last WotC adventure. Fool me six times, won't get fooled again... [/QUOTE]
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Enhancing "Waterdeep: Dragon Heist"
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