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Enigma of the Arcanexus (Print)
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010237" data-attributes="member: 18387"><p><strong>By Brad Mix, Staff Reviewer d20 Magazine Rack</strong></p><p></p><p><strong>Sizing Up the Target</strong></p><p>This review is for White Robes, Black Hearts: Enigma of the Arcanexus. This adventure is 110-pages long, including player handouts. Published by Dark Portal Games it retails for $14.95.</p><p></p><p><strong>First Blood</strong></p><p>This adventure can be played as a continuation of the Dead Fire adventure available for free via the Dark Portal website (although the site is currently unavailable). This adventure is listed for 4-6 characters of levels 3 to 5. This is rather low considering the tough challenges that are included. A party of third level characters would not last long. A Rogue is recommended for the numerous traps that are included. A couple of characters with healing spells are highly suggested. The book does suggest that a GM may be liberal with the lingering at death’s door rules. </p><p></p><p>Chapter 1 gives all the background setup and character hooks to get things started. The city of Gateway is detailed and offers a good selection of items if the party needs supplies. </p><p></p><p><strong>Critical Hits</strong></p><p>The adventure does have some interesting elements to it. The White Robes and how a demon infused them his magical energy is pretty interesting. For the players some encounters like a magic using ghoul and an actual demon towards the end. Pretty exciting stuff for a low level adventure. </p><p></p><p>DPG also offers online support. In the front of the book it tells how to log onto the website and the codes to get to the exclusive area. Included in this area are an experience point calculator and a lot of background information if you want to use the campaign world. </p><p></p><p><strong>Critical Misses</strong></p><p>There are some pretty common clichés included. Why does every wizard or sage have to live in a tower? And what dungeon would be complete with out the dreaded chessboard room. There is even a dragon in the guise of a human.</p><p></p><p>The maps and interior artwork are not well drawn and show very little detail. It is enough to get by, but that’s it. </p><p></p><p><strong>Coup De Grace</strong></p><p>Overall the adventure is well put together with the exception of the chapter segways. The quests keep the party moving and there are a lot of opportunities for roleplaying. With a little work this can be included into any campaign setting.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to <em>Fast Tracks</em> at <a href="http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010237, member: 18387"] [b]By Brad Mix, Staff Reviewer d20 Magazine Rack[/b] [b]Sizing Up the Target[/b] This review is for White Robes, Black Hearts: Enigma of the Arcanexus. This adventure is 110-pages long, including player handouts. Published by Dark Portal Games it retails for $14.95. [b]First Blood[/b] This adventure can be played as a continuation of the Dead Fire adventure available for free via the Dark Portal website (although the site is currently unavailable). This adventure is listed for 4-6 characters of levels 3 to 5. This is rather low considering the tough challenges that are included. A party of third level characters would not last long. A Rogue is recommended for the numerous traps that are included. A couple of characters with healing spells are highly suggested. The book does suggest that a GM may be liberal with the lingering at death’s door rules. Chapter 1 gives all the background setup and character hooks to get things started. The city of Gateway is detailed and offers a good selection of items if the party needs supplies. [b]Critical Hits[/b] The adventure does have some interesting elements to it. The White Robes and how a demon infused them his magical energy is pretty interesting. For the players some encounters like a magic using ghoul and an actual demon towards the end. Pretty exciting stuff for a low level adventure. DPG also offers online support. In the front of the book it tells how to log onto the website and the codes to get to the exclusive area. Included in this area are an experience point calculator and a lot of background information if you want to use the campaign world. [b]Critical Misses[/b] There are some pretty common clichés included. Why does every wizard or sage have to live in a tower? And what dungeon would be complete with out the dreaded chessboard room. There is even a dragon in the guise of a human. The maps and interior artwork are not well drawn and show very little detail. It is enough to get by, but that’s it. [b]Coup De Grace[/b] Overall the adventure is well put together with the exception of the chapter segways. The quests keep the party moving and there are a lot of opportunities for roleplaying. With a little work this can be included into any campaign setting. [color=green][b]To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to [i]Fast Tracks[/i] at [url=http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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