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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8120343" data-attributes="member: 7023887"><p>There are already ways to do that in 5e that I don't want to invalidate with this subclass (Heavy Armor Master, Adamantine Armor). </p><p></p><p>In the UA, the Twilight Domain got Divine Strike, but it dealt psychic damage. From the <a href="https://docs.google.com/document/d/1KQSnuffG3X-kZkftSMwa3Qf3INsy-Q6apBzi-7Pi4iw/mobilebasic" target="_blank">current leaks of TCoE</a>, it doesn't look like that has changed. </p><p></p><p>The subclass is called the Archer. Did you expect using any weapon besides a ranged weapon? It's more open than the Arcane Archer, who is restricted to the use of a shortbow or longbow, and this subclass can use any ranged weapon. You may think it's dull to play, but it has more versatility and important choices in its play than a Eldritch-Spamming Warlock or GWM/PAM Barbarian.</p><p></p><p>And paladins are fit into the crowded space of melee fighting characters, occupied by Barbarians, Moon Druids, Swords/Valor/Whispers Bards, Battlesmith Artificers, War/Tempest Clerics, Moon Druids/Any-Druid-with-Shillelagh, most Fighters, some Rangers, some Rogues, and Bladesinging Wizards. I don't think that being crowded is a huge issue here. </p><p></p><p>Thanks for the suggestions, they are noted. </p><p></p><p>Is it OP? Pact Magic comes back on a short rest, this spellcasting comes back on a long rest.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8120343, member: 7023887"] There are already ways to do that in 5e that I don't want to invalidate with this subclass (Heavy Armor Master, Adamantine Armor). In the UA, the Twilight Domain got Divine Strike, but it dealt psychic damage. From the [URL='https://docs.google.com/document/d/1KQSnuffG3X-kZkftSMwa3Qf3INsy-Q6apBzi-7Pi4iw/mobilebasic']current leaks of TCoE[/URL], it doesn't look like that has changed. The subclass is called the Archer. Did you expect using any weapon besides a ranged weapon? It's more open than the Arcane Archer, who is restricted to the use of a shortbow or longbow, and this subclass can use any ranged weapon. You may think it's dull to play, but it has more versatility and important choices in its play than a Eldritch-Spamming Warlock or GWM/PAM Barbarian. And paladins are fit into the crowded space of melee fighting characters, occupied by Barbarians, Moon Druids, Swords/Valor/Whispers Bards, Battlesmith Artificers, War/Tempest Clerics, Moon Druids/Any-Druid-with-Shillelagh, most Fighters, some Rangers, some Rogues, and Bladesinging Wizards. I don't think that being crowded is a huge issue here. Thanks for the suggestions, they are noted. Is it OP? Pact Magic comes back on a short rest, this spellcasting comes back on a long rest. [/QUOTE]
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