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<blockquote data-quote="KarinsDad" data-source="post: 96440" data-attributes="member: 2011"><p>Actually, Enlarge is hard to defend on this basis.</p><p></p><p>Large creatures typically start at 9 feet tall. So, a 6 or 7 foot tall human increased in height by 50% would result in a 9 or 10.5 foot tall human. The same size as other large creatures.</p><p></p><p>Additionally, Enlarge has another more serious problem.</p><p></p><p>If you double the height of a creature, it should effectively be 8 times as massive and 8 times as strong. Theoretically.</p><p></p><p>Even the Monster Manual tends to agree with this. For example, a Stone Giant is 12 feet tall, twice the height of a human. But, it has a Strength of 27. Since every 5 Strength doubles lifting capacity, this means that it is 8 times as strong as a 12 Strength 6 foot tall human at twice the height. This does not even include the doubling of lifting capacity rule (PHB page 142) for the Stone Giant (i.e. large creature). He is twice as tall as a human, but can lift 16 times as much (assuming 12 Str human). Hmmmm.</p><p></p><p>So, given this, if an Enlarge spell could double a human up to Stone Giant height (i.e. 100% increase), it should increase his Strength by 15 and double his lifting capacity beyond that, not increase his Strength by 5. Even a 10 increase in Strength would be a good compromise.</p><p></p><p>Hence, the Enlarge spell would have been better served with a +1 to Str per 10% increase (i.e. the same as a +10 if it doubled the height or increased it by 100%).</p><p></p><p>The results of the spell do not agree at all with the mechanics of the game. A character 50% taller and 240% heavier being 30% stronger just doesn't make much any sense at all.</p><p></p><p>In a lot of cases, he would have problems carrying his enlarged equipment. For example, a 10 Strength character medium encumbered at 60 pounds would suddenly have a 12 Strength and be carrying 144 pounds of enlarged equipment, making him encumbered to the point that he cannot even move.</p><p></p><p>Sigh.</p><p></p><p>Did anyone at WotC even attempt the math on this? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 96440, member: 2011"] Actually, Enlarge is hard to defend on this basis. Large creatures typically start at 9 feet tall. So, a 6 or 7 foot tall human increased in height by 50% would result in a 9 or 10.5 foot tall human. The same size as other large creatures. Additionally, Enlarge has another more serious problem. If you double the height of a creature, it should effectively be 8 times as massive and 8 times as strong. Theoretically. Even the Monster Manual tends to agree with this. For example, a Stone Giant is 12 feet tall, twice the height of a human. But, it has a Strength of 27. Since every 5 Strength doubles lifting capacity, this means that it is 8 times as strong as a 12 Strength 6 foot tall human at twice the height. This does not even include the doubling of lifting capacity rule (PHB page 142) for the Stone Giant (i.e. large creature). He is twice as tall as a human, but can lift 16 times as much (assuming 12 Str human). Hmmmm. So, given this, if an Enlarge spell could double a human up to Stone Giant height (i.e. 100% increase), it should increase his Strength by 15 and double his lifting capacity beyond that, not increase his Strength by 5. Even a 10 increase in Strength would be a good compromise. Hence, the Enlarge spell would have been better served with a +1 to Str per 10% increase (i.e. the same as a +10 if it doubled the height or increased it by 100%). The results of the spell do not agree at all with the mechanics of the game. A character 50% taller and 240% heavier being 30% stronger just doesn't make much any sense at all. In a lot of cases, he would have problems carrying his enlarged equipment. For example, a 10 Strength character medium encumbered at 60 pounds would suddenly have a 12 Strength and be carrying 144 pounds of enlarged equipment, making him encumbered to the point that he cannot even move. Sigh. Did anyone at WotC even attempt the math on this? :rolleyes: [/QUOTE]
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