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Enlarge and Reduce question
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<blockquote data-quote="Plane Sailing" data-source="post: 96633" data-attributes="member: 114"><p>FWIW my House Rule version of Enlarge does this:</p><p></p><p>Increases a Medium creature to Large size, giving reach, -1 hit and -1 to AC and -4 to hide and +4 to grapple/bullrush etc for duration. It does not increase Str or any other attributes.</p><p></p><p><strong>Reduce</strong> decreases a Medium creature to Small size, giving +1 hit and +1 AC and +4 to hide and -4 to grapple/bullrush etc for the duration. It does not change any attributes.</p><p></p><p>In both cases the mass of the participant and their attributes stay the same. Consider it inflation or deflation if you will.</p><p></p><p>These both become useful spells, without being too good. Fits nicely with existing mechanics without having to fuss around with percentages and attempt to justify side effects. Enlarge and Reduce cancel each other (whereas the existing spells have strange intermediate side effects if both cast).</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 96633, member: 114"] FWIW my House Rule version of Enlarge does this: Increases a Medium creature to Large size, giving reach, -1 hit and -1 to AC and -4 to hide and +4 to grapple/bullrush etc for duration. It does not increase Str or any other attributes. [b]Reduce[/b] decreases a Medium creature to Small size, giving +1 hit and +1 AC and +4 to hide and -4 to grapple/bullrush etc for the duration. It does not change any attributes. In both cases the mass of the participant and their attributes stay the same. Consider it inflation or deflation if you will. These both become useful spells, without being too good. Fits nicely with existing mechanics without having to fuss around with percentages and attempt to justify side effects. Enlarge and Reduce cancel each other (whereas the existing spells have strange intermediate side effects if both cast). Cheers [/QUOTE]
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