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<blockquote data-quote="Anders" data-source="post: 96670" data-attributes="member: 819"><p>The <em>enlarge</em> and <em>reduce</em> spells are in my opinion next to worthless if all they ever do is to add or subtract a maximum of 2 point of Strength. Not to mention the 2nd-level psionic power of <em>expansion</em>. Sure it does add a maximum of +5 enlargement bonus to Strength, but so does <em>bull's strength</em>* and <em>animal affinity</em>*.</p><p></p><p>__________________</p><p>*Of course, all munchkin players knows that enlargement bonuses stack with enhancements and the "natural" bonus from <em>animal affinity</em> making such 1st-level spells as the mentioned <em>enlarge</em> so much more attractive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>The growth is not illusonary or unreal in the magophysical sense of the word**, and thus these spells actually affect the Size of the creatures not only our perception of them. A 1st-level spell that does exactly nothing until 2nd-caster level is just worthless, and at 3rd caster level, most intelligent wizards may cast any of the "1d4+1" ehancement bonus spells instead.</p><p></p><p>__________</p><p>**If you're DMing with 100% munchkin players, insist on that the actual growth is, in fact, illusonary, thus denying them reach, AC and what have you. The +2/-2 Strength will be so abused as it stands with them that further spell effects aren't needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>And take a look at the psionic power of <em>expansion</em>, you can actually get a 100% size increase here. So a 12 foot human weighing about 1,496 lbs is such an unreal size alterated creature that she can not use her ungainly long limbs to reach an extra 5-foot atop of the normal standard five? Are she thinking: "No, wait, I can't strike with my full arm's length, only half, since it would mess up the balance in cosmos if I did!", or what?</p><p></p><p>According to some of you here, she must think like that to satisfy the urge to follow every letter in a WoTC text to keep it balanced for everyone***.</p><p></p><p>____________</p><p>***The afore mentioned company makes such balanced rules that no conflicts whatsoever will arise if we just follow the letters in the varies rules books. <Insert Irony Laughs Here></p><p></p><p>To adress this phenomena, I as a DM, actually allow my ultra-cheezy munchkin players to alter their sizes with these spells. Why? To me, there is no problem with getting reach with a 1st-level spell. Better up, I think that scaleable low-level spells are more attractive to players later on in their careers when rabiatly insane <em>miracle</em>-tossing <em>gate</em>-fetished hospitalers with <em>keen vorpal scimitars</em> otherwise would be the trend.</p></blockquote><p></p>
[QUOTE="Anders, post: 96670, member: 819"] The [i]enlarge[/i] and [i]reduce[/i] spells are in my opinion next to worthless if all they ever do is to add or subtract a maximum of 2 point of Strength. Not to mention the 2nd-level psionic power of [i]expansion[/i]. Sure it does add a maximum of +5 enlargement bonus to Strength, but so does [i]bull's strength[/i]* and [i]animal affinity[/i]*. __________________ *Of course, all munchkin players knows that enlargement bonuses stack with enhancements and the "natural" bonus from [i]animal affinity[/i] making such 1st-level spells as the mentioned [i]enlarge[/i] so much more attractive. :rolleyes: The growth is not illusonary or unreal in the magophysical sense of the word**, and thus these spells actually affect the Size of the creatures not only our perception of them. A 1st-level spell that does exactly nothing until 2nd-caster level is just worthless, and at 3rd caster level, most intelligent wizards may cast any of the "1d4+1" ehancement bonus spells instead. __________ **If you're DMing with 100% munchkin players, insist on that the actual growth is, in fact, illusonary, thus denying them reach, AC and what have you. The +2/-2 Strength will be so abused as it stands with them that further spell effects aren't needed. :D And take a look at the psionic power of [i]expansion[/i], you can actually get a 100% size increase here. So a 12 foot human weighing about 1,496 lbs is such an unreal size alterated creature that she can not use her ungainly long limbs to reach an extra 5-foot atop of the normal standard five? Are she thinking: "No, wait, I can't strike with my full arm's length, only half, since it would mess up the balance in cosmos if I did!", or what? According to some of you here, she must think like that to satisfy the urge to follow every letter in a WoTC text to keep it balanced for everyone***. ____________ ***The afore mentioned company makes such balanced rules that no conflicts whatsoever will arise if we just follow the letters in the varies rules books. <Insert Irony Laughs Here> To adress this phenomena, I as a DM, actually allow my ultra-cheezy munchkin players to alter their sizes with these spells. Why? To me, there is no problem with getting reach with a 1st-level spell. Better up, I think that scaleable low-level spells are more attractive to players later on in their careers when rabiatly insane [i]miracle[/i]-tossing [i]gate[/i]-fetished hospitalers with [i]keen vorpal scimitars[/i] otherwise would be the trend. [/QUOTE]
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