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Enlarge beyond Large
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<blockquote data-quote="Sunseeker" data-source="post: 6606610"><p>So typically speaking, when one is using the Enlarge/Reduce spell, a creature is going to move between Small-Medium-Large and back again. For the most part, the damage increase for such a size change is fine (1d4), but it seems a little pathetic when something Large moves up to Huge, or something Huge moves up to Gargantuan. We no longer have "weapon sizes" so when the game states that the weapons "grow to the new size" it doesn't really mean anything as there's no such thing as a "small" or "large" Longsword anymore. I mean consider using Enlarge on even a horse, or to be silly, a T-Rex. Who doesn't want a Huge horse or a gargantuan T-rex?</p><p></p><p>Further, there's an unclear question of if the bonus only applies to "weapons". ex: would a Monk's unarmed strikes with fists even count? Claw and bite attacks? It stands to reason that larger fists, claws or teeth would do larger damage, but the wording of the spell begs the question of if it only applies to weapons and nothing else. Personally I find that kind of sad, compared to the hilarious broken-ness of previous editions enlarge effects, which may have been too much, but still it seems like overkill.</p><p></p><p>So I have some thoughts: first simply removing the line about "weapons" bigger horse hooves and bigger fists hurt more just like bigger swords.</p><p>Second: +1d4 for each size above large. So a Huge horse would do +2d4 while a Gargantuan T-Rex would do +3d4.</p><p></p><p>So, thoughts?</p><p></p><p>**As an aside: what happened to "Colossal"? Is that the new (titan) sub-category?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6606610"] So typically speaking, when one is using the Enlarge/Reduce spell, a creature is going to move between Small-Medium-Large and back again. For the most part, the damage increase for such a size change is fine (1d4), but it seems a little pathetic when something Large moves up to Huge, or something Huge moves up to Gargantuan. We no longer have "weapon sizes" so when the game states that the weapons "grow to the new size" it doesn't really mean anything as there's no such thing as a "small" or "large" Longsword anymore. I mean consider using Enlarge on even a horse, or to be silly, a T-Rex. Who doesn't want a Huge horse or a gargantuan T-rex? Further, there's an unclear question of if the bonus only applies to "weapons". ex: would a Monk's unarmed strikes with fists even count? Claw and bite attacks? It stands to reason that larger fists, claws or teeth would do larger damage, but the wording of the spell begs the question of if it only applies to weapons and nothing else. Personally I find that kind of sad, compared to the hilarious broken-ness of previous editions enlarge effects, which may have been too much, but still it seems like overkill. So I have some thoughts: first simply removing the line about "weapons" bigger horse hooves and bigger fists hurt more just like bigger swords. Second: +1d4 for each size above large. So a Huge horse would do +2d4 while a Gargantuan T-Rex would do +3d4. So, thoughts? **As an aside: what happened to "Colossal"? Is that the new (titan) sub-category? [/QUOTE]
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