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<blockquote data-quote="doctorhook" data-source="post: 6607515" data-attributes="member: 58401"><p>Take a deep breath and count to 10, my friend.</p><p></p><p>I did a google search of my post history, and by my estimation this was probably the second time I've posted the word "hyperbole" on this forum since 2008, so I have to assume your rant was directed at people in general rather than me specifically. That said, I discovered several examples of other posters here using the word to refer to anything they find absurd, and I'm willing to accept that I might have allowed my own understanding of the word to drift. I'm also guilty of letting myself get too bitter and cynical, and I'm sorry for that, but I expect you to give your own words a critical look too.</p><p></p><p>I called your comment hyperbolic because I think it's an absurd exaggeration to say, "That's bad game design," just because one part of one spell (of hundreds) appears underwhelming. I understand that you think <em>enlarge/reduce</em> is broken, and you make a decent case for that, but do you seriously think this "bad game design"? Even if we agree that this spell is broken, it's a single failure, not proof that the whole game is badly designed. If LeBron misses a shot, do you call him a bad basketball player too? This kind of exaggeration is exactly the thing that gets under <em>my</em> skin. Exaggerations, generalizations, absolutes, and cynicism all diminish the quality of discourse here.</p><p></p><p>It's pretty clear that you've got a well-reasoned perspective on the spell we're discussing, but frankly your post reads like you're letting yourself get too worked up about this. I would like to hear more about what you think <em>enlarge</em> should look like, because I think that's a more productive direction for you and I to continue this discussion. You've convinced me that it doesn't work properly, but you haven't yet convinced me exactly how it ought to have been implemented.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6607515, member: 58401"] Take a deep breath and count to 10, my friend. I did a google search of my post history, and by my estimation this was probably the second time I've posted the word "hyperbole" on this forum since 2008, so I have to assume your rant was directed at people in general rather than me specifically. That said, I discovered several examples of other posters here using the word to refer to anything they find absurd, and I'm willing to accept that I might have allowed my own understanding of the word to drift. I'm also guilty of letting myself get too bitter and cynical, and I'm sorry for that, but I expect you to give your own words a critical look too. I called your comment hyperbolic because I think it's an absurd exaggeration to say, "That's bad game design," just because one part of one spell (of hundreds) appears underwhelming. I understand that you think [i]enlarge/reduce[/i] is broken, and you make a decent case for that, but do you seriously think this "bad game design"? Even if we agree that this spell is broken, it's a single failure, not proof that the whole game is badly designed. If LeBron misses a shot, do you call him a bad basketball player too? This kind of exaggeration is exactly the thing that gets under [i]my[/i] skin. Exaggerations, generalizations, absolutes, and cynicism all diminish the quality of discourse here. It's pretty clear that you've got a well-reasoned perspective on the spell we're discussing, but frankly your post reads like you're letting yourself get too worked up about this. I would like to hear more about what you think [i]enlarge[/i] should look like, because I think that's a more productive direction for you and I to continue this discussion. You've convinced me that it doesn't work properly, but you haven't yet convinced me exactly how it ought to have been implemented. [/QUOTE]
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