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Enlarge spell and weapon damage question
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<blockquote data-quote="reapersaurus" data-source="post: 371523" data-attributes="member: 1194"><p>I am actually quite sick of people trying to neuter Enlarge.</p><p></p><p>First, the argument was that a 6'6" guy gets Enlarged to 9'9", but inexplicably is NOT 'considered' Large for any game-mechanic purposes, even though it is quite clear- absoultely unchallengable- that this guy is now in the <strong>Large size category.</strong>.</p><p></p><p>I can accept that, only from an unbalancing argument - that it's a 1st level spell and all.</p><p></p><p>But now people are trying to take away something that it does state in the rules - that your gear grows 50% in size.</p><p></p><p>Take a short sword - how long is that?</p><p>Increase the size 50%.</p><p>I'll bet you that it is now in the Medium weapon size category (if they ever actually defined what that was, that is).</p><p></p><p>If you take away the weapon category increasing, than what does the spell actually DO?</p><p>Make you bigger but no benefit (no reach), heavier (a disadvantage usually), and give you +1 or +2 to STR.</p><p></p><p>If they wanted the effect of Enlarge to only be a small, brief enhancement to STR, than that's a pretty inappropriate benefit to an Enlarge spell.</p><p></p><p>Since it simply is NOT exactly defined in the rules (quite clearly, it could go either way "by the rules"), than it's a judgment calll for every DM out there.</p><p></p><p>And here's the crux: do you actually think that raising the weapon size category (usually providing an average of +1 damage) is unbalancing or inappropriate for a Level 1 spell that's cast by a 5th level mage?</p><p></p><p>If so, I think you should look back on some of the other spells out there for a power comparison (Shield, Mage Armor, Grease, Magic Missle, Entangle).</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 371523, member: 1194"] I am actually quite sick of people trying to neuter Enlarge. First, the argument was that a 6'6" guy gets Enlarged to 9'9", but inexplicably is NOT 'considered' Large for any game-mechanic purposes, even though it is quite clear- absoultely unchallengable- that this guy is now in the [b]Large size category.[/b]. I can accept that, only from an unbalancing argument - that it's a 1st level spell and all. But now people are trying to take away something that it does state in the rules - that your gear grows 50% in size. Take a short sword - how long is that? Increase the size 50%. I'll bet you that it is now in the Medium weapon size category (if they ever actually defined what that was, that is). If you take away the weapon category increasing, than what does the spell actually DO? Make you bigger but no benefit (no reach), heavier (a disadvantage usually), and give you +1 or +2 to STR. If they wanted the effect of Enlarge to only be a small, brief enhancement to STR, than that's a pretty inappropriate benefit to an Enlarge spell. Since it simply is NOT exactly defined in the rules (quite clearly, it could go either way "by the rules"), than it's a judgment calll for every DM out there. And here's the crux: do you actually think that raising the weapon size category (usually providing an average of +1 damage) is unbalancing or inappropriate for a Level 1 spell that's cast by a 5th level mage? If so, I think you should look back on some of the other spells out there for a power comparison (Shield, Mage Armor, Grease, Magic Missle, Entangle). [/QUOTE]
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