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<blockquote data-quote="Plane Sailing" data-source="post: 1244818" data-attributes="member: 114"><p>KarinsDad - I agree with your argument, but you might want to rework it to take into account the increased damage from a larger weapon size - if F1 and F2 are both using greatswords, F1 is doing 3d6 to F2's 2d6 (ave +3.5 before Str). Even if they are both just using longswords F1 is doing 2d6 compared to 1d8 (+2.5 before Str).</p><p></p><p>Cheers.</p><p></p><p>BTW, I've been running "enlarge as size increase by one level" as a house rule since the very early days of 3e, and it has never proven to be a problem because in all except powerplay trip based situations it merely gave perhaps one extra attack as you said. After combat was joined the guy with reach never got to step more than 5ft with impunity.</p><p></p><p>Even in the worst case scenario though - what effect does the spell have? It dramatically improves the chances of the party winning through on ONE encounter. Hey, just like colour spray or sleep...</p><p></p><p>I think Improved Trip has been unjustly increased in 3.5e, and that is where the problem primarily lies. Enlarge is just a decent spell which gives a decent benefit for a short while.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1244818, member: 114"] KarinsDad - I agree with your argument, but you might want to rework it to take into account the increased damage from a larger weapon size - if F1 and F2 are both using greatswords, F1 is doing 3d6 to F2's 2d6 (ave +3.5 before Str). Even if they are both just using longswords F1 is doing 2d6 compared to 1d8 (+2.5 before Str). Cheers. BTW, I've been running "enlarge as size increase by one level" as a house rule since the very early days of 3e, and it has never proven to be a problem because in all except powerplay trip based situations it merely gave perhaps one extra attack as you said. After combat was joined the guy with reach never got to step more than 5ft with impunity. Even in the worst case scenario though - what effect does the spell have? It dramatically improves the chances of the party winning through on ONE encounter. Hey, just like colour spray or sleep... I think Improved Trip has been unjustly increased in 3.5e, and that is where the problem primarily lies. Enlarge is just a decent spell which gives a decent benefit for a short while. Cheers [/QUOTE]
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