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Enlightened Grognard: Poisons
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<blockquote data-quote="Celebrim" data-source="post: 5075803" data-attributes="member: 4937"><p>Depends on what you want.</p><p></p><p>If you can't remember a reoccuring or delayed effect, you are going to have a great deal of difficulty being a DM. My guess is that the players are 'forgetting' because it is very conveinent for them to do so. I think you'll find that these same players are wizards when it comes to remembering all the possible modifiers that go into thier attack bonus.</p><p></p><p>I suggest better organization. Legal pads and colored 3x5 note cards are your friends. When a character is poisoned, hand them a 3x5 note card (preferably in green or purple so that you can tell what you are looking at across the table) with 'Poison' written on it in friendly easy to read letters, much as you would visually track a poisoned condition in a video game. Have them put their conditions by their character sheet. Putting a dice on a condition and having it 'run down' can help you remember when a condition goes away. With something like poison, if the character wants to give it back to you, then you are going to remember "Hey, when did you do your saving throw on this?" If that saving throw comes in a minute or in 10, your aren't that bad off. Exact time tracking is not necessary except in combat. The important things is that things that are supposed to happen before the next night's sleep, actually do happen.</p><p></p><p>In my game, DC's tend to be a bit lower than default 3.X but conditions are often more serious. Poison doesn't just go away. It has a reoccurance time depending on how fast acting the poison is. Say 1 minute for cyanide or krait venom, or maybe 6 hours for arsenic or a poisonous toadstool. You make a save or take damage every interval. You have to make two successful saves in a row to recover from a poison. This ensures that poison is an insidious threat.</p><p></p><p>As for a middle way, there is nothing particularly wrong about having a poison be reoccuring ordinary damage if you find tracking ability damage complicated or inappropriate/wonky given the effects of the poison you envision.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5075803, member: 4937"] Depends on what you want. If you can't remember a reoccuring or delayed effect, you are going to have a great deal of difficulty being a DM. My guess is that the players are 'forgetting' because it is very conveinent for them to do so. I think you'll find that these same players are wizards when it comes to remembering all the possible modifiers that go into thier attack bonus. I suggest better organization. Legal pads and colored 3x5 note cards are your friends. When a character is poisoned, hand them a 3x5 note card (preferably in green or purple so that you can tell what you are looking at across the table) with 'Poison' written on it in friendly easy to read letters, much as you would visually track a poisoned condition in a video game. Have them put their conditions by their character sheet. Putting a dice on a condition and having it 'run down' can help you remember when a condition goes away. With something like poison, if the character wants to give it back to you, then you are going to remember "Hey, when did you do your saving throw on this?" If that saving throw comes in a minute or in 10, your aren't that bad off. Exact time tracking is not necessary except in combat. The important things is that things that are supposed to happen before the next night's sleep, actually do happen. In my game, DC's tend to be a bit lower than default 3.X but conditions are often more serious. Poison doesn't just go away. It has a reoccurance time depending on how fast acting the poison is. Say 1 minute for cyanide or krait venom, or maybe 6 hours for arsenic or a poisonous toadstool. You make a save or take damage every interval. You have to make two successful saves in a row to recover from a poison. This ensures that poison is an insidious threat. As for a middle way, there is nothing particularly wrong about having a poison be reoccuring ordinary damage if you find tracking ability damage complicated or inappropriate/wonky given the effects of the poison you envision. [/QUOTE]
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Enlightened Grognard: Poisons
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