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Enlightened Grognard: Reducing the Skill List
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<blockquote data-quote="ValhallaGH" data-source="post: 5006585" data-attributes="member: 41187"><p>I keep hearing this concern. Yet, as long as there are at least 15 'good' skills, no PC race and class character can possibly have them all maxed out. And I don't see an issue with a brilliant Fighter being able to have about half of the 'good' skills, or a smart Rogue being able to have most of them. If Indiana Jones has taught us anything, a successful adventurer needs a wide variety of skills (and don't look at the divine artifacts being opened).</p><p>Any ability score with a +1 or higher is not a dump stat. +0 isn't a dump stat by my standards, but I'll grant that tastes vary.</p><p></p><p>By 'good' I mean skills that come up about once a session (or more) and who's success either advances the PC's plans meaningfully or makes survival / success much more likely. Tumble, Use Magic Device, Hide / Move Silently, Climb, Jump, Bluff, Diplomacy, Intimidate, Disable Device, and Search all fall into this category, since they can dramatically improve the PC's situation when used with some planning or creativity. </p><p>Balance, Spot / Listen, Knowledge (any), and Perform seem to come up a lot but are fairly reactive and don't (usually) have much of a direct impact.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5006585, member: 41187"] I keep hearing this concern. Yet, as long as there are at least 15 'good' skills, no PC race and class character can possibly have them all maxed out. And I don't see an issue with a brilliant Fighter being able to have about half of the 'good' skills, or a smart Rogue being able to have most of them. If Indiana Jones has taught us anything, a successful adventurer needs a wide variety of skills (and don't look at the divine artifacts being opened). Any ability score with a +1 or higher is not a dump stat. +0 isn't a dump stat by my standards, but I'll grant that tastes vary. By 'good' I mean skills that come up about once a session (or more) and who's success either advances the PC's plans meaningfully or makes survival / success much more likely. Tumble, Use Magic Device, Hide / Move Silently, Climb, Jump, Bluff, Diplomacy, Intimidate, Disable Device, and Search all fall into this category, since they can dramatically improve the PC's situation when used with some planning or creativity. Balance, Spot / Listen, Knowledge (any), and Perform seem to come up a lot but are fairly reactive and don't (usually) have much of a direct impact. [/QUOTE]
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