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Enlightened Grognard: Reducing the Skill List
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<blockquote data-quote="Sammael" data-source="post: 5008276" data-attributes="member: 4475"><p>I voted, but I also figured I'd give you a rundown of how I've merged the skills (it took me a while, but I am now pretty satisfied with the list, as are the players in my 2 playtest campaigns):</p><p> </p><p>Appraise -> application of Crafting or one of the Lore skills </p><p>Balance -> Acrobatics</p><p>Bluff -> Deception</p><p>Climb -> Acrobatics </p><p>Concentration -> Resolve</p><p>Craft -> Crafting</p><p>Decipher Script -> Linguistics</p><p>Diplomacy -> Persuasion</p><p>Disable Device -> Tinkering (or Survival, for natural traps)</p><p>Disguise -> Deception</p><p>Escape Artist -> Deftness</p><p>Forgery -> Linguistics </p><p>Gather Information -> Streetwise</p><p>Handle Animal -> Earthlore</p><p>Heal -> Healing</p><p>Hide -> Stealth</p><p>Intimidate -> Intimidation</p><p>Jump -> Athletics </p><p>Knowledge (arcana) -> Arcana</p><p>Knowledge (architecture and engineering) -> Crafting or Tinkering</p><p>Knowledge (dungeoneering) -> Delving</p><p>Knowledge (geography) -> Earthlore or Streetwise</p><p>Knowledge (local) -> Streetwise</p><p>Knowledge (history) -> Heraldry or Warcraft</p><p>Knowledge (nature) -> Earthlore</p><p>Knowledge (nobility and royalty) -> Heraldry</p><p>Knowledge (the planes) -> Netherlore</p><p>Knowledge (religion) -> Theology</p><p>Listen -> Perception</p><p>Move Silently -> Stealth</p><p>Open Lock -> Tinkering</p><p>Perform -> Expression</p><p>Profession -> gone (turned into a feat)</p><p>Ride -> Athletics</p><p>Search -> Perception</p><p>Sense Motive -> Insight</p><p>Sleight of Hand -> Deftness</p><p>Speak Language -> Linguistics</p><p>Spellcraft -> Arcana</p><p>Spot -> Perception</p><p>Survival </p><p>Swim -> Athletics</p><p>Tumble -> Acrobatics (and feats)</p><p>Use Magic Device -> gone (would likely be folded into Arcana)</p><p>Use Rope -> Deftness</p><p></p><p>My final list looks like this:</p><p></p><p>Adventuring Skills: </p><p>Crafting</p><p>Deftness</p><p>Delving</p><p>Healing</p><p>Perception</p><p>Survival</p><p>Tinkering </p><p></p><p>Lore skills:</p><p>Arcana</p><p>Earthlore</p><p>Heraldry</p><p>Linguistics</p><p>Netherlore</p><p>Theology</p><p>Warcraft </p><p></p><p>Physical skills:</p><p>Acrobatics</p><p>Athletics</p><p>Brawl</p><p>Endurance</p><p>Marksmanship</p><p>Melee</p><p>Stealth </p><p></p><p>Social skills:</p><p>Deception</p><p>Expression</p><p>Insight</p><p>Intimidation</p><p>Persuasion</p><p>Resolve</p><p>Streetwise</p><p></p><p>(Brawl, Marksmanship, and Melee replace BAB; Endurance replaces Fort save among other things; Resolve replaces Will save; Acrobatics replaces Ref save)</p></blockquote><p></p>
[QUOTE="Sammael, post: 5008276, member: 4475"] I voted, but I also figured I'd give you a rundown of how I've merged the skills (it took me a while, but I am now pretty satisfied with the list, as are the players in my 2 playtest campaigns): Appraise -> application of Crafting or one of the Lore skills Balance -> Acrobatics Bluff -> Deception Climb -> Acrobatics Concentration -> Resolve Craft -> Crafting Decipher Script -> Linguistics Diplomacy -> Persuasion Disable Device -> Tinkering (or Survival, for natural traps) Disguise -> Deception Escape Artist -> Deftness Forgery -> Linguistics Gather Information -> Streetwise Handle Animal -> Earthlore Heal -> Healing Hide -> Stealth Intimidate -> Intimidation Jump -> Athletics Knowledge (arcana) -> Arcana Knowledge (architecture and engineering) -> Crafting or Tinkering Knowledge (dungeoneering) -> Delving Knowledge (geography) -> Earthlore or Streetwise Knowledge (local) -> Streetwise Knowledge (history) -> Heraldry or Warcraft Knowledge (nature) -> Earthlore Knowledge (nobility and royalty) -> Heraldry Knowledge (the planes) -> Netherlore Knowledge (religion) -> Theology Listen -> Perception Move Silently -> Stealth Open Lock -> Tinkering Perform -> Expression Profession -> gone (turned into a feat) Ride -> Athletics Search -> Perception Sense Motive -> Insight Sleight of Hand -> Deftness Speak Language -> Linguistics Spellcraft -> Arcana Spot -> Perception Survival Swim -> Athletics Tumble -> Acrobatics (and feats) Use Magic Device -> gone (would likely be folded into Arcana) Use Rope -> Deftness My final list looks like this: Adventuring Skills: Crafting Deftness Delving Healing Perception Survival Tinkering Lore skills: Arcana Earthlore Heraldry Linguistics Netherlore Theology Warcraft Physical skills: Acrobatics Athletics Brawl Endurance Marksmanship Melee Stealth Social skills: Deception Expression Insight Intimidation Persuasion Resolve Streetwise (Brawl, Marksmanship, and Melee replace BAB; Endurance replaces Fort save among other things; Resolve replaces Will save; Acrobatics replaces Ref save) [/QUOTE]
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