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Enlightened Grognard: Reducing the Skill List
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<blockquote data-quote="Celebrim" data-source="post: 5008631" data-attributes="member: 4937"><p>I don't. I came back to D20 from GURPS after getting tired of systems trying to express everything in terms of skills.</p><p></p><p>There is no perfect set of rules. There is only a ruleset that is good for what you are trying to achieve. Having combat as a skill achieves one thing and is suited for certain styles. Siloing it off as a restricted ability achieves another and is suited for other styles. Before I'd move combat attributes into skills, I'd have to first decide to play a game where the ability to swing a sword was no more important (and maybe even less important) than any other skill.</p><p></p><p>Sammael's design has a certain elegance and he does a good job picking his skill set both in breadth, size, and balance, but I'm not convinced I need it for any game I envision. Though, based on the skill he shows in crafting the skill set, I'd be interested in sitting in on the game he wants to run.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5008631, member: 4937"] I don't. I came back to D20 from GURPS after getting tired of systems trying to express everything in terms of skills. There is no perfect set of rules. There is only a ruleset that is good for what you are trying to achieve. Having combat as a skill achieves one thing and is suited for certain styles. Siloing it off as a restricted ability achieves another and is suited for other styles. Before I'd move combat attributes into skills, I'd have to first decide to play a game where the ability to swing a sword was no more important (and maybe even less important) than any other skill. Sammael's design has a certain elegance and he does a good job picking his skill set both in breadth, size, and balance, but I'm not convinced I need it for any game I envision. Though, based on the skill he shows in crafting the skill set, I'd be interested in sitting in on the game he wants to run. [/QUOTE]
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Enlightened Grognard: Reducing the Skill List
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