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Enlightened Grognard: Reducing the Skill List
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<blockquote data-quote="Kerrick" data-source="post: 5009137" data-attributes="member: 4722"><p>Latecomer to the thread, but I thought I'd add my two cents. I voted for Acrobatics, Craft/Forgery, Decipher Script, Perception, and Stealth (you did intend to fold MS into that, right?).</p><p></p><p>When I did Project Phoenix, it started out as a simple overhaul of the skill system, then got out of hand. I had already revised several skills in past years (Craft, Spot, and a couple others); when I redid them for the new system, I went over them again.</p><p></p><p>Long story short, here's what I've got now (or you can look <a href="http://project-phoenix.wikidot.com/skills:skills" target="_blank">here</a> for more details).</p><p></p><p>Acrobatics (same as yours)</p><p>Appraise (stole some things from PF)</p><p>Bluff (uses a unified social skill system)</p><p>Climb</p><p>Concentration</p><p>Craft (overhauled)</p><p>Decipher Script (uses a unified system with Speak Language)</p><p>Disguise</p><p>Diplomacy (uses a unified social skill system)</p><p>Disable Device (includes Open Lock)</p><p>Gather Information (overhauled)</p><p>Handle Animal</p><p>Intimidate (uses a unified social skill system)</p><p>Jump</p><p>Knowledge (overhauled)</p><p>Perception (Listen/Spot)</p><p>Perform</p><p>Profession</p><p>Ride</p><p>Search</p><p>Sense Motive</p><p>Sleight of Hand</p><p>Speak Language (uses a unified system with Deciper Script)</p><p>Spellcraft</p><p>Stealth (Hide/MS)</p><p>Swim</p><p>UMD</p><p></p><p>While it's fairly common to combine the athletic skills (Climb, Jump, Swim), I just couldn't justify it - they're different enough that each has its place in a skillset. Same with Ride and Handle Animal, though having ranks in HA would certainly add a bonus to Ride (I don't think it does in 3.5; I can't be bothered to look).</p><p></p><p>Oh yeah: if you're going to condense the skill list, you'll have to take a good look at how many skill points everyone gets - rogues especially. If you get rid of several of their skills but keep 8+Int, they'll be godlike. I divided the number of class skills by 3 (minimum 4 + Int) to get a relatively balanced number of skill points.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5009137, member: 4722"] Latecomer to the thread, but I thought I'd add my two cents. I voted for Acrobatics, Craft/Forgery, Decipher Script, Perception, and Stealth (you did intend to fold MS into that, right?). When I did Project Phoenix, it started out as a simple overhaul of the skill system, then got out of hand. I had already revised several skills in past years (Craft, Spot, and a couple others); when I redid them for the new system, I went over them again. Long story short, here's what I've got now (or you can look [url=http://project-phoenix.wikidot.com/skills:skills]here[/url] for more details). Acrobatics (same as yours) Appraise (stole some things from PF) Bluff (uses a unified social skill system) Climb Concentration Craft (overhauled) Decipher Script (uses a unified system with Speak Language) Disguise Diplomacy (uses a unified social skill system) Disable Device (includes Open Lock) Gather Information (overhauled) Handle Animal Intimidate (uses a unified social skill system) Jump Knowledge (overhauled) Perception (Listen/Spot) Perform Profession Ride Search Sense Motive Sleight of Hand Speak Language (uses a unified system with Deciper Script) Spellcraft Stealth (Hide/MS) Swim UMD While it's fairly common to combine the athletic skills (Climb, Jump, Swim), I just couldn't justify it - they're different enough that each has its place in a skillset. Same with Ride and Handle Animal, though having ranks in HA would certainly add a bonus to Ride (I don't think it does in 3.5; I can't be bothered to look). Oh yeah: if you're going to condense the skill list, you'll have to take a good look at how many skill points everyone gets - rogues especially. If you get rid of several of their skills but keep 8+Int, they'll be godlike. I divided the number of class skills by 3 (minimum 4 + Int) to get a relatively balanced number of skill points. [/QUOTE]
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