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*Pathfinder & Starfinder
Enlightened Grognard: Reducing the Skill List
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<blockquote data-quote="Celebrim" data-source="post: 5021300" data-attributes="member: 4937"><p>I've historically given more skill points (but I've also got a bigger skill list).</p><p></p><p>Lately though I've been wrestling with an idea for a more dramatic change.</p><p></p><p>Instead of giving more skill points, I'm considering giving 2 skill points per level per point of intelligence bonus.</p><p></p><p>Right now the options I have before me are.</p><p></p><p>1) Give every class 1-3 more skill points per level (what I've done before). I'm afraid though that as base skill points go up, the temptation to dump stat int is increased. Intelligence is irrelevant for most builds except for skill points. I fear making it utterly irrelevant.</p><p>2) Give every class about the same skill points (or 1 more), but also give 2 skill points per intelligence bonus. There are some complexities and risks here too. Maybe I'd make intelligence <em>too good</em> so that everyone would feel compelled to take it.(?) The rules would also become more complicated because I don't want to double penalize players with low int. Worse, I couldn't just reduce skill points significantly because then I'd be forcing the high intelligence route. So a human rogue with 18 INT would under this model get at least 17 skill points per level, which is sufficient to be pretty much skillful at everything. Is that too much? Isn't kinda boring to be good at everything? Or maybe rogues will feel less compelled to take 18 INT, but instead be happy with 14 or so, in which case, is that good? </p><p>3) Make the 2 skill points per level of int bonus be a class feature of a few select classes (like rogue). All the problems of the above, except it solves the rules complexity issue and becomes a nice balance tool for skill classes.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5021300, member: 4937"] I've historically given more skill points (but I've also got a bigger skill list). Lately though I've been wrestling with an idea for a more dramatic change. Instead of giving more skill points, I'm considering giving 2 skill points per level per point of intelligence bonus. Right now the options I have before me are. 1) Give every class 1-3 more skill points per level (what I've done before). I'm afraid though that as base skill points go up, the temptation to dump stat int is increased. Intelligence is irrelevant for most builds except for skill points. I fear making it utterly irrelevant. 2) Give every class about the same skill points (or 1 more), but also give 2 skill points per intelligence bonus. There are some complexities and risks here too. Maybe I'd make intelligence [I]too good[/I] so that everyone would feel compelled to take it.(?) The rules would also become more complicated because I don't want to double penalize players with low int. Worse, I couldn't just reduce skill points significantly because then I'd be forcing the high intelligence route. So a human rogue with 18 INT would under this model get at least 17 skill points per level, which is sufficient to be pretty much skillful at everything. Is that too much? Isn't kinda boring to be good at everything? Or maybe rogues will feel less compelled to take 18 INT, but instead be happy with 14 or so, in which case, is that good? 3) Make the 2 skill points per level of int bonus be a class feature of a few select classes (like rogue). All the problems of the above, except it solves the rules complexity issue and becomes a nice balance tool for skill classes. [/QUOTE]
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