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Enough about Darksun, is there anything preventing a 5.5E Birthright remake?
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<blockquote data-quote="Tonguez" data-source="post: 8954505" data-attributes="member: 1125"><p>While the setting itself is pretty much straightforward Renaisance Europe pastiche, for its time Birthright was one of the best setting that DnD ever produced. It gave a variety of human cultures ranging from the feudal Anuireans, Rujik Vikings and Khinasi Moors, through to Germanic Bretch, which by invoking the Hanseatic League allowed for playing the fantasy Merchant-Prince instead of the typical Warlord. The Shadowwalker Halflings are my favourite take on Halflings and I liked that Elfs were mysterious and xenophobic fey.</p><p>But the greatest thing about Birthright was they built the mythic feel of unique Boss Monsters, within a wider melee of Hero-Kings while at the same time maintaining a low magic and low powered world. I for one liked tht magic in general was difficult and relatively minor except for Blooded Heroes and legend-making Realm spells.</p><p></p><p>That said TSR was going through death pains and the domain system and adventures modules for Birthright are mediocre. Its also a fact that many newer games like Adventurer Conqueror King, Dungeon World and even Blades in the Dark all have rules for building and running Holdings that are better integrated with the adventuring part of the game than Birthrights ‘bloodline regency’ achieved. Indeed Pathfinders Kingmaker campaign did a better job of showcasing its system than King of the Giantdowns ever did, and indeed most Birthright modules probably play better with modern rule sets.</p><p></p><p>I’d love to see some more political adventure modules put out, but feel that WoTC have already been beaten on modern domain management rules that better integrate with the epic adventure style of DnD and the push to go from level 1 to 20 in a single campaign arc (rather than a good dynastic style of a Birthright game)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8954505, member: 1125"] While the setting itself is pretty much straightforward Renaisance Europe pastiche, for its time Birthright was one of the best setting that DnD ever produced. It gave a variety of human cultures ranging from the feudal Anuireans, Rujik Vikings and Khinasi Moors, through to Germanic Bretch, which by invoking the Hanseatic League allowed for playing the fantasy Merchant-Prince instead of the typical Warlord. The Shadowwalker Halflings are my favourite take on Halflings and I liked that Elfs were mysterious and xenophobic fey. But the greatest thing about Birthright was they built the mythic feel of unique Boss Monsters, within a wider melee of Hero-Kings while at the same time maintaining a low magic and low powered world. I for one liked tht magic in general was difficult and relatively minor except for Blooded Heroes and legend-making Realm spells. That said TSR was going through death pains and the domain system and adventures modules for Birthright are mediocre. Its also a fact that many newer games like Adventurer Conqueror King, Dungeon World and even Blades in the Dark all have rules for building and running Holdings that are better integrated with the adventuring part of the game than Birthrights ‘bloodline regency’ achieved. Indeed Pathfinders Kingmaker campaign did a better job of showcasing its system than King of the Giantdowns ever did, and indeed most Birthright modules probably play better with modern rule sets. I’d love to see some more political adventure modules put out, but feel that WoTC have already been beaten on modern domain management rules that better integrate with the epic adventure style of DnD and the push to go from level 1 to 20 in a single campaign arc (rather than a good dynastic style of a Birthright game) [/QUOTE]
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Enough about Darksun, is there anything preventing a 5.5E Birthright remake?
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