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Enough Nightmares, lets hear about good players.
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<blockquote data-quote="Cybern" data-source="post: 1058050" data-attributes="member: 13147"><p>(by the way, it is <strong>extraordinaire</strong>, there is so much crappy french used on these board, like rouge, that I feel bad not correcting.. sorry)</p><p></p><p>I think the best players are those that can give the DM a break with intense in-party roleplaying. We had a party where the cleric changed her patron deity 3 times, and a cavalier who refused to have a patron deity. We argued over the matter since level 3, and we're level 17 now. We even tried to use diplomacy (opposed skill roll) to get him to follow a god, but he was always so lucky with these rolls. The DM even had to end our ranting to get his game going. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Oh, and the knight has a half-brother who is some kind of king (and a paladin of Tyr), and they are always arguing about his <em>libertin</em> attitude and the fact that he bedded almost all the single women in town. While 80% of the in-party roleplay is about internal conflicts, I've never seen a group so united and strong. </p><p></p><p>Now that the cavalier has lost his young half-celestial daughter to a demon (hehe, vile darkness <em>is</em> vile!), he roleplays well his growing connection with his half-brother's children.</p></blockquote><p></p>
[QUOTE="Cybern, post: 1058050, member: 13147"] (by the way, it is [b]extraordinaire[/b], there is so much crappy french used on these board, like rouge, that I feel bad not correcting.. sorry) I think the best players are those that can give the DM a break with intense in-party roleplaying. We had a party where the cleric changed her patron deity 3 times, and a cavalier who refused to have a patron deity. We argued over the matter since level 3, and we're level 17 now. We even tried to use diplomacy (opposed skill roll) to get him to follow a god, but he was always so lucky with these rolls. The DM even had to end our ranting to get his game going. :) Oh, and the knight has a half-brother who is some kind of king (and a paladin of Tyr), and they are always arguing about his [i]libertin[/i] attitude and the fact that he bedded almost all the single women in town. While 80% of the in-party roleplay is about internal conflicts, I've never seen a group so united and strong. Now that the cavalier has lost his young half-celestial daughter to a demon (hehe, vile darkness [i]is[/i] vile!), he roleplays well his growing connection with his half-brother's children. [/QUOTE]
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Enough Nightmares, lets hear about good players.
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