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*Pathfinder & Starfinder
Enslaving the Undead
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<blockquote data-quote="Steel_Wind" data-source="post: 5791699" data-attributes="member: 20741"><p>Yes.</p><p></p><p>You need to dip one level into Sorceror. Just one level. You do this only to take the Undead Bloodline. Of all of the Sorceror bloodlines, it is perhaps the most front-end loaded, as you instantly get the coolest bloodline power there is: all your mind-affecting spells now affect the undead if they are corporeal and were once humanoid, intelligent or not. </p><p></p><p>The spells that will now work includes a remarkable number of clerical buff spells by the way, which is<em> extremely</em> handy and makes it worth getting wands to cast such spells. In your case, it also allows Charms and Suggestions to work, which will be the crowning achievement in your bid to mentally enslave them as your unquestioning Undead Minions. </p><p></p><p>Note that to assist you in your control, you can give them something with your undead bloodline that is more precious to them than anything:<em><strong> the subjective illusion of life.</strong></em> You see, your illusion spells now work on them, so they can <em>feel</em> warm and alive through the creative use of your illusions as "rewards". It isn't only about the stick -- you now have a unique carrot to offer as well.</p><p></p><p>I would otherwise refer you to Episode #010 of the Podcast where in the Character Concept Workshop we discuss our build of <a href="http://www.d20radio.com/forums/viewtopic.php?f=128&t=6992" target="_blank">Tutt the Necromancer</a>. There are a number of feats that are discussed (<em>Sacred Conduit</em>, for one). Research gets into a discussion of the Athame, which is certainly worth taking as a weapon.</p><p></p><p>You might also consider obtaining an item I call a <em>spectral glove</em>. Most affordable as a X per day item, the <em>spectral glove</em> allows you to cast <em>Spectral Hand </em>a number of times per day. As so many of your useful spells as a necromancer are touch based, you'll want one of those to extend them to range touch attacks.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5791699, member: 20741"] Yes. You need to dip one level into Sorceror. Just one level. You do this only to take the Undead Bloodline. Of all of the Sorceror bloodlines, it is perhaps the most front-end loaded, as you instantly get the coolest bloodline power there is: all your mind-affecting spells now affect the undead if they are corporeal and were once humanoid, intelligent or not. The spells that will now work includes a remarkable number of clerical buff spells by the way, which is[I] extremely[/I] handy and makes it worth getting wands to cast such spells. In your case, it also allows Charms and Suggestions to work, which will be the crowning achievement in your bid to mentally enslave them as your unquestioning Undead Minions. Note that to assist you in your control, you can give them something with your undead bloodline that is more precious to them than anything:[I][B] the subjective illusion of life.[/B][/I] You see, your illusion spells now work on them, so they can [I]feel[/I] warm and alive through the creative use of your illusions as "rewards". It isn't only about the stick -- you now have a unique carrot to offer as well. I would otherwise refer you to Episode #010 of the Podcast where in the Character Concept Workshop we discuss our build of [URL="http://www.d20radio.com/forums/viewtopic.php?f=128&t=6992"]Tutt the Necromancer[/URL]. There are a number of feats that are discussed ([I]Sacred Conduit[/I], for one). Research gets into a discussion of the Athame, which is certainly worth taking as a weapon. You might also consider obtaining an item I call a [I]spectral glove[/I]. Most affordable as a X per day item, the [I]spectral glove[/I] allows you to cast [I]Spectral Hand [/I]a number of times per day. As so many of your useful spells as a necromancer are touch based, you'll want one of those to extend them to range touch attacks. [/QUOTE]
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