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<blockquote data-quote="kigmatzomat" data-source="post: 9510010" data-attributes="member: 9254"><p>I like the utility stuff. Things that could be found on a ship, in a caravan, or as part of a noble's traveling supplies.</p><ul> <li data-xf-list-type="ul">Noble Glue Pot - Mending - sometimes used by thieves who had to damage a door</li> <li data-xf-list-type="ul">Third Hand Glove - Mage Hand (Lightfingered Glove to a rogue)</li> <li data-xf-list-type="ul">Rake of Leveling - Mold Earth - repair roads (or make them almost impassable for wagons)</li> <li data-xf-list-type="ul">Stoker's Bellows - Control Flames</li> <li data-xf-list-type="ul">Cane of Authority - Thaumaturgy</li> <li data-xf-list-type="ul">Shieldbearer's Caduceus - Spare the Dying</li> <li data-xf-list-type="ul">Mariner's Astrolabe - Druidcraft</li> <li data-xf-list-type="ul">Monocle of focus - Guidance</li> <li data-xf-list-type="ul">Cook's Iron Spoon - Prestidigitation</li> </ul><p>Some of these are, in the correct hands, immensely impactful. A guard patrol with the Rake of Leveling can repair a couple of bad spots in a road each day, doing the equivalent of several days labor. The Glue Pot can repair tears in sails, broken spars, even split boards in the hull (assuming all are less than a foot wide). The Bellows can instantly turn a single burning coal into a blazer furnace or extinguish it. A Mariner's Astrolabe can predict the weather and extinguish fires (or start them on enemy ships). Thr Spoon can put out fires, clean dishes, and heat or flavor food.</p><p>A Cadeceus costs more than a potion of healing but can keep multiple people alive.</p><p></p><p>And while a Third Hand Glove is a boon to a lone artisan, it is more useful to a rogue as they can put a third hand anywhere they can see. The Glue can hide misdeeds and the Monocle can allow a rogue to sneak or use thieves tools better than normal just as mich as it helps a sage answer questions.</p><p></p><p>These are cases where either a group of people will fund the purchase because the net benefit in perpetuity is high or it has a clear ability to materially improve someone's performance in a way that should also increase their income and/or it can avert a very expensive event (fires, deaths, etc)</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9510010, member: 9254"] I like the utility stuff. Things that could be found on a ship, in a caravan, or as part of a noble's traveling supplies. [LIST] [*]Noble Glue Pot - Mending - sometimes used by thieves who had to damage a door [*]Third Hand Glove - Mage Hand (Lightfingered Glove to a rogue) [*]Rake of Leveling - Mold Earth - repair roads (or make them almost impassable for wagons) [*]Stoker's Bellows - Control Flames [*]Cane of Authority - Thaumaturgy [*]Shieldbearer's Caduceus - Spare the Dying [*]Mariner's Astrolabe - Druidcraft [*]Monocle of focus - Guidance [*]Cook's Iron Spoon - Prestidigitation [/LIST] Some of these are, in the correct hands, immensely impactful. A guard patrol with the Rake of Leveling can repair a couple of bad spots in a road each day, doing the equivalent of several days labor. The Glue Pot can repair tears in sails, broken spars, even split boards in the hull (assuming all are less than a foot wide). The Bellows can instantly turn a single burning coal into a blazer furnace or extinguish it. A Mariner's Astrolabe can predict the weather and extinguish fires (or start them on enemy ships). Thr Spoon can put out fires, clean dishes, and heat or flavor food. A Cadeceus costs more than a potion of healing but can keep multiple people alive. And while a Third Hand Glove is a boon to a lone artisan, it is more useful to a rogue as they can put a third hand anywhere they can see. The Glue can hide misdeeds and the Monocle can allow a rogue to sneak or use thieves tools better than normal just as mich as it helps a sage answer questions. These are cases where either a group of people will fund the purchase because the net benefit in perpetuity is high or it has a clear ability to materially improve someone's performance in a way that should also increase their income and/or it can avert a very expensive event (fires, deaths, etc) [/QUOTE]
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