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General Tabletop Discussion
*Pathfinder & Starfinder
Entangle - A Little Too Strong For A 1st Level Spell?
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<blockquote data-quote="RigaMortus2" data-source="post: 3408968" data-attributes="member: 11586"><p>No, but it is not reasonable for other reasons. For one, it is a spell that deals damage, entangle is not. The area of effect is too large for a spell that deals damage for a 1st level spell IMHO. I think damage is a big factor in determining if a spell is too strong. That, and a spell that makes someone "helpless". So I don't want you to come back with a Blue Moon Hold Person.</p><p></p><p>If the area of effect was maybe a 10 radius, I would say it is not bad.</p><p>Actually, the range is a little out of wack too for a 1st level spell.</p><p></p><p>If Entangle had closer parameters to the spell you propose, I could maybe see your point.</p><p></p><p>If you had a Blue Moon Entangle, which did not require plants at all, just that a Blue Moon would be out, and it still had the other parameters (it still entangled people, if they failed the save they were immobile, they could make a check to break out, they had to keep making Ref saves every round they are in the area, the range/duration/area etc. was all the same) I would say that it is not broken or unbalanced or too powerful.</p><p></p><p></p><p></p><p>Why wouldn't it be? If I am trapped inside an Entangled area, and people are pelting me with arrows, and I can't escape (or have reason to believe I won't be able to escape), then I'll drop prone and go on Total D until the spell effect ends or the situation changes in some way that would make it in my best interest to do something different. What is unrealistic or undesireable about buffing up my AC vs ranged attacks if I can not escape them??? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3408968, member: 11586"] No, but it is not reasonable for other reasons. For one, it is a spell that deals damage, entangle is not. The area of effect is too large for a spell that deals damage for a 1st level spell IMHO. I think damage is a big factor in determining if a spell is too strong. That, and a spell that makes someone "helpless". So I don't want you to come back with a Blue Moon Hold Person. If the area of effect was maybe a 10 radius, I would say it is not bad. Actually, the range is a little out of wack too for a 1st level spell. If Entangle had closer parameters to the spell you propose, I could maybe see your point. If you had a Blue Moon Entangle, which did not require plants at all, just that a Blue Moon would be out, and it still had the other parameters (it still entangled people, if they failed the save they were immobile, they could make a check to break out, they had to keep making Ref saves every round they are in the area, the range/duration/area etc. was all the same) I would say that it is not broken or unbalanced or too powerful. Why wouldn't it be? If I am trapped inside an Entangled area, and people are pelting me with arrows, and I can't escape (or have reason to believe I won't be able to escape), then I'll drop prone and go on Total D until the spell effect ends or the situation changes in some way that would make it in my best interest to do something different. What is unrealistic or undesireable about buffing up my AC vs ranged attacks if I can not escape them??? :confused: [/QUOTE]
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Entangle - A Little Too Strong For A 1st Level Spell?
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