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*Pathfinder & Starfinder
Entangle - A Little Too Strong For A 1st Level Spell?
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<blockquote data-quote="Mistwell" data-source="post: 3410900" data-attributes="member: 2525"><p>"Endure Elements (Duration 24 hours). A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected."</p><p></p><p>"In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period). A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued."</p><p></p><p>So in a severe heat environment this spell will prevent up to 144d4 of nonlethal damage (average 360 hp nonlethal damage), some of which would be lethal damage if you fall unconscious from the non-lethal, and it would prevent fatigue. All for a first level spell. That's extremely powerful for a first level spell, IN THAT ENVIRONMENT.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3410900, member: 2525"] "Endure Elements (Duration 24 hours). A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected." "In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period). A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued." So in a severe heat environment this spell will prevent up to 144d4 of nonlethal damage (average 360 hp nonlethal damage), some of which would be lethal damage if you fall unconscious from the non-lethal, and it would prevent fatigue. All for a first level spell. That's extremely powerful for a first level spell, IN THAT ENVIRONMENT. [/QUOTE]
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Entangle - A Little Too Strong For A 1st Level Spell?
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