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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Entangle and Wall of Fire (or Fireball, etc)
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<blockquote data-quote="Scion" data-source="post: 1676147" data-attributes="member: 5777"><p>Grass Swarm</p><p>Fine Plant (Swarm)</p><p>Hit Dice: 32d8 (144 hp)</p><p>Initiative: +0</p><p>Speed: 0 ft. (0 squares)</p><p>Armor Class: 18 (+8 size), touch 18, flat-footed 18</p><p>Base Attack/Grapple: +24/—</p><p>Attack: NA</p><p>Full Attack: NA</p><p>Space/Reach: 10 ft./0 ft.</p><p>Special Attacks: Entangling (see below)</p><p>Special Qualities: Plant traits, swarm traits</p><p>Saves: Fort +18, Ref +10, Will +13</p><p>Abilities: Str 30, Dex -, Con 10, Int 1, Wis 16, Cha 12</p><p>Skills: None</p><p>Feats: None</p><p>Environment: Grasslands</p><p>Organization: Clumps and strands</p><p>Challenge Rating: 0</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: None</p><p>Level Adjustment: —</p><p></p><p>Combat:</p><p>The grass swarm has no attacks, but any creature that enters its space is slowed down to half movement and must make a reflex save (save set by the creator of the swarm) or be entangled. Each round after a failed reflex save the creature may attempt to break free, doing so requires a DC 20 Str check or DC 20 Escape artist check (dc's are str based, grass always takes 10). Movement is still reduced at any time while in the swarm.</p></blockquote><p></p>
[QUOTE="Scion, post: 1676147, member: 5777"] Grass Swarm Fine Plant (Swarm) Hit Dice: 32d8 (144 hp) Initiative: +0 Speed: 0 ft. (0 squares) Armor Class: 18 (+8 size), touch 18, flat-footed 18 Base Attack/Grapple: +24/— Attack: NA Full Attack: NA Space/Reach: 10 ft./0 ft. Special Attacks: Entangling (see below) Special Qualities: Plant traits, swarm traits Saves: Fort +18, Ref +10, Will +13 Abilities: Str 30, Dex -, Con 10, Int 1, Wis 16, Cha 12 Skills: None Feats: None Environment: Grasslands Organization: Clumps and strands Challenge Rating: 0 Treasure: None Alignment: Always neutral Advancement: None Level Adjustment: — Combat: The grass swarm has no attacks, but any creature that enters its space is slowed down to half movement and must make a reflex save (save set by the creator of the swarm) or be entangled. Each round after a failed reflex save the creature may attempt to break free, doing so requires a DC 20 Str check or DC 20 Escape artist check (dc's are str based, grass always takes 10). Movement is still reduced at any time while in the swarm. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Entangle and Wall of Fire (or Fireball, etc)
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