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General Tabletop Discussion
*Pathfinder & Starfinder
Entangle needs nerfing...
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<blockquote data-quote="Infiniti2000" data-source="post: 2385122" data-attributes="member: 31734"><p>No, you cannot avoid the half speed restriction with a REF save. You still only move at half speed even if you make your save. If you break free, you still move at half speed. Unless you get out that round, you'll need to make another reflex save next round.</p><p> </p><p> Just so you realize that the forethought you are contemplating would be <em>specifically</em> to screw the druid. Sure, the terrain needs to be appropriate, so assume that it is. The spell will not be cast in an underground dungeon without plants. I think terrain affects how often the spell will be cast, but once the spell is cast it is not so restrictive. For example, if you let your 1st level group have gate 1/month or 1/year, does that balance the spell? Does the limitation on how often they can cast it really balance the power once cast? Additionally, for everytime you 'nerf' the spell with dead spots (like boulders) you should balance that out with hot spots, like willow trees that do something extra.</p><p> </p><p> Just so you know, there really is no safely flying over unless you've specifically said that there are no tall plants or trees. mini-hijack: Hmm...maybe a druid BBEG who has 'created' a strain of floating plants just to use entangle more effectively. Get the most out of the <em>radius</em> in 40ft-radius.</p><p> </p><p> So, now your movement rate would be quartered. Let's see you get out of it now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Oh, and saying that higher level parties can overcome the spell does not make this 1st level spell seem less powerful. Having freedom of movement or rings of FoM does not help for 1st level through 6th level parties.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2385122, member: 31734"] No, you cannot avoid the half speed restriction with a REF save. You still only move at half speed even if you make your save. If you break free, you still move at half speed. Unless you get out that round, you'll need to make another reflex save next round. Just so you realize that the forethought you are contemplating would be [i]specifically[/i] to screw the druid. Sure, the terrain needs to be appropriate, so assume that it is. The spell will not be cast in an underground dungeon without plants. I think terrain affects how often the spell will be cast, but once the spell is cast it is not so restrictive. For example, if you let your 1st level group have gate 1/month or 1/year, does that balance the spell? Does the limitation on how often they can cast it really balance the power once cast? Additionally, for everytime you 'nerf' the spell with dead spots (like boulders) you should balance that out with hot spots, like willow trees that do something extra. Just so you know, there really is no safely flying over unless you've specifically said that there are no tall plants or trees. mini-hijack: Hmm...maybe a druid BBEG who has 'created' a strain of floating plants just to use entangle more effectively. Get the most out of the [i]radius[/i] in 40ft-radius. So, now your movement rate would be quartered. Let's see you get out of it now. ;) Oh, and saying that higher level parties can overcome the spell does not make this 1st level spell seem less powerful. Having freedom of movement or rings of FoM does not help for 1st level through 6th level parties. [/QUOTE]
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