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Entangle needs nerfing...
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<blockquote data-quote="Infiniti2000" data-source="post: 2385848" data-attributes="member: 31734"><p>I totally disagree with this, but perhaps your example is not clear. Let me propose the following two items and tell me which you'd prefer.</p><p> </p><p>A. Rod of healing (casts heal 1/day)</p><p>B. Rod of healing (casts heal unlimited times, but 75% failure, no mishaps)</p><p> </p><p>If we took a poll, I'd bet dollars to doughnuts, a vast majority (95%) would choose Rod B. Sure, I don't disagree that in that one circumstance where you <em>absolutely need to have</em> a heal spell (this example only of course), the guaranteed heal is useful. But, it in no way compensates for unlimited usage.</p><p> </p><p>Now, I realize I stretched your example a little too far. A 75% failure rate is not the same thing as 'specific circumstance'. The latter is far more restrictive based, quite frankly, upon DM whim. So, it would be more like 'you can't use this rod at all unless you are in a forest'. But, once you are in a forest, it works all the time. In that case, the odds might even out, but I still think more people will choose B, but that's heavily dependent upon the campaign setting and world. You wouldn't choose B for Dark Sun campaigns, for instance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2385848, member: 31734"] I totally disagree with this, but perhaps your example is not clear. Let me propose the following two items and tell me which you'd prefer. A. Rod of healing (casts heal 1/day) B. Rod of healing (casts heal unlimited times, but 75% failure, no mishaps) If we took a poll, I'd bet dollars to doughnuts, a vast majority (95%) would choose Rod B. Sure, I don't disagree that in that one circumstance where you [i]absolutely need to have[/i] a heal spell (this example only of course), the guaranteed heal is useful. But, it in no way compensates for unlimited usage. Now, I realize I stretched your example a little too far. A 75% failure rate is not the same thing as 'specific circumstance'. The latter is far more restrictive based, quite frankly, upon DM whim. So, it would be more like 'you can't use this rod at all unless you are in a forest'. But, once you are in a forest, it works all the time. In that case, the odds might even out, but I still think more people will choose B, but that's heavily dependent upon the campaign setting and world. You wouldn't choose B for Dark Sun campaigns, for instance. :) [/QUOTE]
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Entangle needs nerfing...
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