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Entangle needs nerfing...
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<blockquote data-quote="Infiniti2000" data-source="post: 2388463" data-attributes="member: 31734"><p>Not necessarily. e.g. The possibility of a druid luring opponents off the path and into the woods has not been addressed. You're making the assumption that that couldn't occur -- which would change the percentages. So, the entangle could be set up before the encounter, perhaps at the bottom of a pit trap filled with 10ft high vegetation, etc. There are lots of scenarios to skew this in the other direction as well. If you only want to argue this from a limited perspective, I'm not sure I can help.</p><p> </p><p> A problem with wands is that they have charges. I'd recommend considering a different magic item. A 'combat' wand good 3/day for 17 days really isn't that good anyway. Letting you pump off all the charges in 1/408th the time (noon-1 on one day) is not a good comparison either.</p><p> </p><p> Depends on the party. Do you think an archer does not have an advantage outdoors? How about a mounted knight?</p><p> </p><p> The big difference between sleep and entangle is the casting time.</p><p> </p><p> I have to ask then, what's the purpose of even mentioning that it's a druid spell? If it's only a druid spell, then doesn't that just increase the chances of the encounters taking place around plants? And by saying that the DM has complete control, are you advising DMs out there to railroad their druids and rangers into non-plant locations? Do you adopt the philosophy of, "Okay, I know you are druids and rangers, but I'm setting the entire campaign in underground and city locations where there is no plant or animal life. Yeah, every city normally also has parks and plant life, but not mine. You will find nothing. The world is barren." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2388463, member: 31734"] Not necessarily. e.g. The possibility of a druid luring opponents off the path and into the woods has not been addressed. You're making the assumption that that couldn't occur -- which would change the percentages. So, the entangle could be set up before the encounter, perhaps at the bottom of a pit trap filled with 10ft high vegetation, etc. There are lots of scenarios to skew this in the other direction as well. If you only want to argue this from a limited perspective, I'm not sure I can help. A problem with wands is that they have charges. I'd recommend considering a different magic item. A 'combat' wand good 3/day for 17 days really isn't that good anyway. Letting you pump off all the charges in 1/408th the time (noon-1 on one day) is not a good comparison either. Depends on the party. Do you think an archer does not have an advantage outdoors? How about a mounted knight? The big difference between sleep and entangle is the casting time. I have to ask then, what's the purpose of even mentioning that it's a druid spell? If it's only a druid spell, then doesn't that just increase the chances of the encounters taking place around plants? And by saying that the DM has complete control, are you advising DMs out there to railroad their druids and rangers into non-plant locations? Do you adopt the philosophy of, "Okay, I know you are druids and rangers, but I'm setting the entire campaign in underground and city locations where there is no plant or animal life. Yeah, every city normally also has parks and plant life, but not mine. You will find nothing. The world is barren." ;) [/QUOTE]
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