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Entangle needs nerfing...
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2393921" data-attributes="member: 545"><p>A good point to raise, but it depends what you mean by "balanced". Using drawbacks to balance off against bonuses is a dangerous mechanical tool, for the reasons you cite. However it is necesary to some degree to encourage diversity within the game.</p><p></p><p>Some abilities, spells, classes are very powerful or very weak in certain circumstances. The classic example would be the Rogue's Sneak Attack. We generally accept how Sneak Attack plays out because it is part of the texture of the game and helps keep the game interesting, but it would not seem to be balanced by your definition.</p><p></p><p>If we can accept "that Rogue got the drop on us and kicked our ass", why all the panic over "we went into the forest and that Druid kicked our ass"?</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2393921, member: 545"] A good point to raise, but it depends what you mean by "balanced". Using drawbacks to balance off against bonuses is a dangerous mechanical tool, for the reasons you cite. However it is necesary to some degree to encourage diversity within the game. Some abilities, spells, classes are very powerful or very weak in certain circumstances. The classic example would be the Rogue's Sneak Attack. We generally accept how Sneak Attack plays out because it is part of the texture of the game and helps keep the game interesting, but it would not seem to be balanced by your definition. If we can accept "that Rogue got the drop on us and kicked our ass", why all the panic over "we went into the forest and that Druid kicked our ass"? [/QUOTE]
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Entangle needs nerfing...
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