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"Enter the Crucible" L10 Endurance Utility - Resist 10 all for Encounter
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<blockquote data-quote="Ferghis" data-source="post: 6015569" data-attributes="member: 40483"><p>It was a particular circumstance, and I noticed that the soldier had relatively low HP. One of the players was somewhat upset about the enemy's defenses, so it certainly made an effect. I don't recommend doing it often, but, as a one-time stunt, it was very effective.</p><p></p><p></p><p>It was not me, but I enjoyed the thread. </p><p></p><p></p><p>The power is a ranged, sustainable (or repeatable) pull enemies towards the center of the zone with an immobilizing effect (save ends). If the enemies only have melee attacks, it allows the party to focus fire, incapacitating the other enemies in the (very large) zone. It can really disrupt a melee offensive.</p><p></p><p></p><p>I sympathized with those that found the flavor of the power a bit over-the-top, but I never found the old version "game breaking" at all, despite the automatic pull effect. Come and Get It used to alarm many, but I always thought that it allowed a fighter to actually fulfill a "defender" role. That's not to say that I have any real problem with the errata. The weapon attack against Will is pretty accurate, so it's not a huge nerf, and the advantage, in terms of flavor is worth it.</p><p></p><p></p><p>I admire your solution. Plot-based events are really the best way to deal with the issue. Not all DMs are so apt. But I would say that you have modified the rules. You have decided to ignore a large portion of them, selecting some as trustworthy and others not. I don't have a problem with this, other than the finding the mentioned fault with the quoted statement.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 6015569, member: 40483"] It was a particular circumstance, and I noticed that the soldier had relatively low HP. One of the players was somewhat upset about the enemy's defenses, so it certainly made an effect. I don't recommend doing it often, but, as a one-time stunt, it was very effective. It was not me, but I enjoyed the thread. The power is a ranged, sustainable (or repeatable) pull enemies towards the center of the zone with an immobilizing effect (save ends). If the enemies only have melee attacks, it allows the party to focus fire, incapacitating the other enemies in the (very large) zone. It can really disrupt a melee offensive. I sympathized with those that found the flavor of the power a bit over-the-top, but I never found the old version "game breaking" at all, despite the automatic pull effect. Come and Get It used to alarm many, but I always thought that it allowed a fighter to actually fulfill a "defender" role. That's not to say that I have any real problem with the errata. The weapon attack against Will is pretty accurate, so it's not a huge nerf, and the advantage, in terms of flavor is worth it. I admire your solution. Plot-based events are really the best way to deal with the issue. Not all DMs are so apt. But I would say that you have modified the rules. You have decided to ignore a large portion of them, selecting some as trustworthy and others not. I don't have a problem with this, other than the finding the mentioned fault with the quoted statement. [/QUOTE]
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Community
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"Enter the Crucible" L10 Endurance Utility - Resist 10 all for Encounter
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