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"Enter the Crucible" L10 Endurance Utility - Resist 10 all for Encounter
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<blockquote data-quote="Mengu" data-source="post: 6016267" data-attributes="member: 65726"><p>It is quite powerful, but at level 11+, it's very easy to ignore one PC who has the resist, and attack the others. If it's a defender with this power, they are tying up one or two creatures, and tanking them, it's fine, it's what they do, I don't have a problem with that. If it's a striker, I'll just ignore that striker and attack everyone else, again, this is quite easy, it'll protect against the occasional AoE damage, so the PC doesn't feel like the power is wasted, otherwise, impact on the encounter is minimal.</p><p></p><p>Having seen it in play, what tends to happen is that the fighter takes 60 damage before he gets to go, and decides yikes, I'm going to Enter the Crucible. By that time, things are already challenging, and he probably has already taken the lion's share amount of damage monsters can do anyway. And he spends a surge, which he will probably need to spend a few more anyway before all is said and done. It probably does save a surge in the long run, but so does regeneration and other tools, so it's not a huge deal.</p><p></p><p>It has some pretty stiff competition too, are you going to give up Mantle of Unity? Fighter's Grit? Clear Headed? Sohei Invulnerability? Arcane Gate? Ethereal Stride?</p><p></p><p>I can see some issues if everyone has it, and uses it going into the same encounter, particularly if you are running published adventures or organized play, and the players have an idea of when they are entering a difficult encounter. But same can be said about many, many powers gained at level 10+ (and even some lower level). When you tack the same strong power onto everyone in the party, you end up with some ridiculous results. It's just one of those things you silently agree not to do.</p><p></p><p>Having said all that, I would not be heartbroken if it got a slight nerf, so the power could only be used when the character is bloodied (sort of like Blessing of the Iron Tree).</p></blockquote><p></p>
[QUOTE="Mengu, post: 6016267, member: 65726"] It is quite powerful, but at level 11+, it's very easy to ignore one PC who has the resist, and attack the others. If it's a defender with this power, they are tying up one or two creatures, and tanking them, it's fine, it's what they do, I don't have a problem with that. If it's a striker, I'll just ignore that striker and attack everyone else, again, this is quite easy, it'll protect against the occasional AoE damage, so the PC doesn't feel like the power is wasted, otherwise, impact on the encounter is minimal. Having seen it in play, what tends to happen is that the fighter takes 60 damage before he gets to go, and decides yikes, I'm going to Enter the Crucible. By that time, things are already challenging, and he probably has already taken the lion's share amount of damage monsters can do anyway. And he spends a surge, which he will probably need to spend a few more anyway before all is said and done. It probably does save a surge in the long run, but so does regeneration and other tools, so it's not a huge deal. It has some pretty stiff competition too, are you going to give up Mantle of Unity? Fighter's Grit? Clear Headed? Sohei Invulnerability? Arcane Gate? Ethereal Stride? I can see some issues if everyone has it, and uses it going into the same encounter, particularly if you are running published adventures or organized play, and the players have an idea of when they are entering a difficult encounter. But same can be said about many, many powers gained at level 10+ (and even some lower level). When you tack the same strong power onto everyone in the party, you end up with some ridiculous results. It's just one of those things you silently agree not to do. Having said all that, I would not be heartbroken if it got a slight nerf, so the power could only be used when the character is bloodied (sort of like Blessing of the Iron Tree). [/QUOTE]
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"Enter the Crucible" L10 Endurance Utility - Resist 10 all for Encounter
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