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"Enter the Crucible" L10 Endurance Utility - Resist 10 all for Encounter
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<blockquote data-quote="Unwise" data-source="post: 6056708" data-attributes="member: 98008"><p>I was just mucking around with some numbers on this. The dwarven Battlemind in my game has 16 healing surges that each heal for 30HP. He is a very tough guy. So if this ability makes him spend a healing surge to activate it, then it has to save him from at least 30HP damage to even break even with the expense of spending the surge.</p><p> </p><p>I like to keep fights fairly quick, but lets say he picks a longer one to activate it in, say 5 rounds. Lets say he does well at locking down two enemies every turn, despite the fact they obviously don't want to hit him.</p><p> </p><p>So 5 rounds, attacked twice per turn = 10 attacks</p><p>Half of them hit = 5 hits</p><p>So Damage ignored = 50</p><p>Normal surge = 30</p><p>So total difference = 20HP</p><p> </p><p>He would have just spent a daily power in order to save 20 more HP and spare the healer having to use an encounter power to heal him.</p><p> </p><p>There are times and places where this ability can be astoundingly good, but that is not always the case. That sounds roughly balanced enough to me.2</p><p> </p><p>Out of interest, don't low paragon level knights get a Resist 5 All, all the time? If a GM hated this ability they would loath that.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6056708, member: 98008"] I was just mucking around with some numbers on this. The dwarven Battlemind in my game has 16 healing surges that each heal for 30HP. He is a very tough guy. So if this ability makes him spend a healing surge to activate it, then it has to save him from at least 30HP damage to even break even with the expense of spending the surge. I like to keep fights fairly quick, but lets say he picks a longer one to activate it in, say 5 rounds. Lets say he does well at locking down two enemies every turn, despite the fact they obviously don't want to hit him. So 5 rounds, attacked twice per turn = 10 attacks Half of them hit = 5 hits So Damage ignored = 50 Normal surge = 30 So total difference = 20HP He would have just spent a daily power in order to save 20 more HP and spare the healer having to use an encounter power to heal him. There are times and places where this ability can be astoundingly good, but that is not always the case. That sounds roughly balanced enough to me.2 Out of interest, don't low paragon level knights get a Resist 5 All, all the time? If a GM hated this ability they would loath that. [/QUOTE]
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"Enter the Crucible" L10 Endurance Utility - Resist 10 all for Encounter
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