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General Tabletop Discussion
*Pathfinder & Starfinder
Entering a Zone
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<blockquote data-quote="FrozenChrono" data-source="post: 4796767" data-attributes="member: 70738"><p>Are you aware of the hindering Terrain rules?</p><p></p><p></p><p></p><p>I agree with the general consensus on the zigzag issue, but there is a difference between entering a zone and moving into a zone. A lot of zones wouldn't hurt enemies getting force moved into them anyway, and the ones that do damage on forced movement the monster has a 45% chance of not getting pushed into. That seems fair and balanced to me.</p><p></p><p>-So to answer the OP's questions.</p><p></p><p>-Entering the zone is literal, there are many times where the wording will be moves into the zone. Moves means voluntary movement, enter means any kind.</p><p></p><p>-Strictly RAW zigzag cheese works, however . . .</p><p></p><p>-Every time an enemy is force moved into hindering terrain (pg44 DMG) they get a saving throw, if they succeed they are left prone in the square before they would have entered the terrain. So each in and out would technically risk the enemy not being in the zone at the beginning of their turn.</p></blockquote><p></p>
[QUOTE="FrozenChrono, post: 4796767, member: 70738"] Are you aware of the hindering Terrain rules? I agree with the general consensus on the zigzag issue, but there is a difference between entering a zone and moving into a zone. A lot of zones wouldn't hurt enemies getting force moved into them anyway, and the ones that do damage on forced movement the monster has a 45% chance of not getting pushed into. That seems fair and balanced to me. -So to answer the OP's questions. -Entering the zone is literal, there are many times where the wording will be moves into the zone. Moves means voluntary movement, enter means any kind. -Strictly RAW zigzag cheese works, however . . . -Every time an enemy is force moved into hindering terrain (pg44 DMG) they get a saving throw, if they succeed they are left prone in the square before they would have entered the terrain. So each in and out would technically risk the enemy not being in the zone at the beginning of their turn. [/QUOTE]
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Entering a Zone
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