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<blockquote data-quote="fuzzlewump" data-source="post: 4804578" data-attributes="member: 63214"><p>The spell "Wall of Fire" does not create a simple wall of fire. It is a magical area that emits heat that varies in intensity with the wizard's power. If wall of fire created terrain, then the wizards power and level would have no effect on the damage and accuracy of the fire. PHB, p.163, Wall of Fire spell "You conjure a wall that consists of contiguous squares filled with arcane fire." What your saying is that since it looks like terrain, it should act like terrain. Who's to say that "arcane fire" looks anything like a real wall of fire? It could be purplish greenish cracking energy that emits intense heat, for example.</p><p></p><p>The more important issue is game balance. You're implying that zones that do not necessarily look vaguely like terrain are exempt from the save-to-be-prone rule, and thus more powerful (such as a Stinking Cloud.) Just like I said before, you're right that no spell specifies "I'm not terrain!" but neither does the party fighter, which prevents and punishes movement as well.</p><p></p><p>Are there any specific rules that exempt 'The Fighter' from being hindering terrain?</p><p></p><p>A: No, there are not.</p><p></p><p>Have I proved anything? No, I have not.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4804578, member: 63214"] The spell "Wall of Fire" does not create a simple wall of fire. It is a magical area that emits heat that varies in intensity with the wizard's power. If wall of fire created terrain, then the wizards power and level would have no effect on the damage and accuracy of the fire. PHB, p.163, Wall of Fire spell "You conjure a wall that consists of contiguous squares filled with arcane fire." What your saying is that since it looks like terrain, it should act like terrain. Who's to say that "arcane fire" looks anything like a real wall of fire? It could be purplish greenish cracking energy that emits intense heat, for example. The more important issue is game balance. You're implying that zones that do not necessarily look vaguely like terrain are exempt from the save-to-be-prone rule, and thus more powerful (such as a Stinking Cloud.) Just like I said before, you're right that no spell specifies "I'm not terrain!" but neither does the party fighter, which prevents and punishes movement as well. Are there any specific rules that exempt 'The Fighter' from being hindering terrain? A: No, there are not. Have I proved anything? No, I have not. [/QUOTE]
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