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Entering the Temple: Looking for Plot Advice
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<blockquote data-quote="Joshua Randall" data-source="post: 2442156" data-attributes="member: 7737"><p>I adore this idea, and have used it myself. In my experience, nothing gets the players' blood up quite like a competing party of adventurers -- especially if the evil party is not only, y'know, evil, but also clever and played with panache. I've used an evil, but charming, bard-led party of NPCs to good effect.</p><p></p><p>The only problem is what to do if your PCs finally get fed up and wipe out the evil party before you're ready to use your plot? You can let the evil party escape a few times, but you shouldn't frustrate the players endlessly by bending the rules so the NPCs <strong>always</strong> escape.</p><p></p><p>Sometimes, just knowing that the rival party intended to visit a certain location can spur the PCs to go there... especially if, when they kill the evil party, they discover a map or note on the leader's corpse....</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2442156, member: 7737"] I adore this idea, and have used it myself. In my experience, nothing gets the players' blood up quite like a competing party of adventurers -- especially if the evil party is not only, y'know, evil, but also clever and played with panache. I've used an evil, but charming, bard-led party of NPCs to good effect. The only problem is what to do if your PCs finally get fed up and wipe out the evil party before you're ready to use your plot? You can let the evil party escape a few times, but you shouldn't frustrate the players endlessly by bending the rules so the NPCs [b]always[/b] escape. Sometimes, just knowing that the rival party intended to visit a certain location can spur the PCs to go there... especially if, when they kill the evil party, they discover a map or note on the leader's corpse.... [/QUOTE]
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Entering the Temple: Looking for Plot Advice
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