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Enterprise 01-08-03
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<blockquote data-quote="Mark" data-source="post: 605181" data-attributes="member: 5"><p>All good points (and funny, too!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I just wish they'd axe the Temporal Cold War angle and move into something less fantastical. I think the previous series have shown that character driven plots can work, and work well. No need to keep raising the stakes, especially since they've taken this series down a notch tech-wise (for the humans, anyway).</p><p></p><p>As long as they're going to break a few rules, and not yet have the Prime Directive in order, why not take Kirk's Cowboy Diplomacy mentality, give it to Archer, and have him raise <em>that</em> bar? I can fathom a handful of episodes where we intentionally get in the middle of conflicts between two emerging warp cultures and talk them into sharing their peripheral tech with us in exchange for alliances. It would also explain how we manage to advance so quickly up through TOS time.</p><p></p><p>Heck, in the one place where we're supposedly trading tech with other cultures, the medical exchange program, we've picked up a doctor who uses the equivalent of alien leeches.</p><p></p><p>They've shown us cloaking, even though we're not supposed to understand or even see it again for a hundred years. They've given us a taste of advanced holography, when we apparently won't even come close to mastering that in a couple of hundred years. How about we save the ship of someone other than the Klingons and the grateful suckers offer our second alliance (Vulcans being the first) and they help us tweek our transporters? How about we get in a crossfire with two races, choose a side, and the new firends explain how they snatched the replicator tech from the repair station we destroyed (but maybe lost a couple of crewmen which we can explain the reasoning of to them)? Can we meet someone who will help us improve defenses by trading shielding tech for something we have (or just the promise of future support)?</p><p></p><p>Seems like they don't want to take the baby steps because they're afraid we won't find the process interesting. I think the characters, and potential wide-eyed discovery syndrome that comes with those steps, is enough to sustain the show. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 605181, member: 5"] All good points (and funny, too!) :) I just wish they'd axe the Temporal Cold War angle and move into something less fantastical. I think the previous series have shown that character driven plots can work, and work well. No need to keep raising the stakes, especially since they've taken this series down a notch tech-wise (for the humans, anyway). As long as they're going to break a few rules, and not yet have the Prime Directive in order, why not take Kirk's Cowboy Diplomacy mentality, give it to Archer, and have him raise [i]that[/i] bar? I can fathom a handful of episodes where we intentionally get in the middle of conflicts between two emerging warp cultures and talk them into sharing their peripheral tech with us in exchange for alliances. It would also explain how we manage to advance so quickly up through TOS time. Heck, in the one place where we're supposedly trading tech with other cultures, the medical exchange program, we've picked up a doctor who uses the equivalent of alien leeches. They've shown us cloaking, even though we're not supposed to understand or even see it again for a hundred years. They've given us a taste of advanced holography, when we apparently won't even come close to mastering that in a couple of hundred years. How about we save the ship of someone other than the Klingons and the grateful suckers offer our second alliance (Vulcans being the first) and they help us tweek our transporters? How about we get in a crossfire with two races, choose a side, and the new firends explain how they snatched the replicator tech from the repair station we destroyed (but maybe lost a couple of crewmen which we can explain the reasoning of to them)? Can we meet someone who will help us improve defenses by trading shielding tech for something we have (or just the promise of future support)? Seems like they don't want to take the baby steps because they're afraid we won't find the process interesting. I think the characters, and potential wide-eyed discovery syndrome that comes with those steps, is enough to sustain the show. :) [/QUOTE]
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