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<blockquote data-quote="stevelabny" data-source="post: 1888653" data-attributes="member: 9298"><p>Ok, heres my guy. </p><p>He does have an LA which I asked about, but he is far from a gelatinous cube. If there's a problem, I can just switch to a standard dwarf, and take another level of fighter, but I figured the enlarge would come in handy against whip tricks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>Burgeddin: CR 10; Male Duergar Bbn2/Ftr7; Medium Humanoid; HD 2d12+8 + 7d10+28; HP 90; Init +3; Spd 20 ft; AC 22 Touch 13, Flat-footed 19; Base Attack +9; Grapple +15 ; Attack +17 (1d10+10 x3) +1 Glaive ; Full Attack +17/+12 (1d10+10 x3) +1 Glaive ; SA: spell-like abilities ; SQ: Darkvision 120', Stonecunning, Stability (+4 on checks to avoid being bullrushed or tripped) , Immunity to paralysis, phantasms, and poison, +2 bonus on saves vs spells and spell-like abilities, light sensitivity, Rage 1/day, Uncanny Dodge; AL LE; SV: Fort + 13 , Ref +4, Will +2; Str 22, Dex 16, Con 18, Int 13, Wis 10, Cha 6</p><p>Skills and Feats: Climb +15, Craft(Weaponsmithing) +13, Jump +15, Listen +6, Move Silently +1, Spot +1, Survival +5; Combat Reflexes, Weapon Focus(Glaive), Weapon Specialization(Glaive), Power Attack, Improved Sunder. </p><p>Possessions: Mithral +1 Full Plate of Speed (26,500gp) Belt of Giant Strength +4 (16,000gp) Gloves of Dexterity +2 (4,000gp) +1 Glaive (2,308gp), Light Crossbow , 20 Bolts, Warhammer, Dagger, </p><p>Spell-Like Abilities: Invisibility 1/day (as 18th level wizard) , Enlarge 1/day (as 18th level wizard) </p><p>Rage Stats: (10 rounds) +4 Str, +4 Con, -2 AC, +2 Will save, +2 melee attack, +3 melee damage</p><p>Enlarge Stats: (18 minutes) +2 Str, - 2 Dex, -1 AC (-2 AC total) -1 attack rolls (-0 total melee attack, +1 damage) Size change grants related bonuses and enlarges weapon (for weapon damage increase see DMG pg 28) </p><p>Haste Stats (10 rounds, doesn't have to be in order) +1 AC, +1 Reflex saves +20' movement, +1 to attack rolls, one extra attack at highest bonus when taking the full attack action</p><p></p><p>Burgeddin's skin is an extremely pale gray and his armor and weapons somehow look just as bland. There is no color on him at all Burgeddin is a dour individual, even by Duergar standards. He simply hates everything, and everyone. He lives to fight. It is his only purpose. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Well, probably cuz it IS his only purpose. </p><p>But he should be good for some comedy. I'll work on some dwarf quotes.</p><p>I'll leave it to the judge or whoever to decide if the forest has enough of a canopy to escape the -1 penalty for light sensitivity, but I figure if I'm fighting some nimble elf, I might want to spend some time in the clearings anyway. </p><p>And what the heck are the rules for trying to Sunder a whip? Sounds headache inducing but I'll be happy busting that sword. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'd still like to see a sample of the preferred method of play-by-post combat, and as I mentioned earlier, I will be at a game from approx 11am-8pm tomorrow give or take. Otherwise, I should be free most of the week.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 1888653, member: 9298"] Ok, heres my guy. He does have an LA which I asked about, but he is far from a gelatinous cube. If there's a problem, I can just switch to a standard dwarf, and take another level of fighter, but I figured the enlarge would come in handy against whip tricks :D. Burgeddin: CR 10; Male Duergar Bbn2/Ftr7; Medium Humanoid; HD 2d12+8 + 7d10+28; HP 90; Init +3; Spd 20 ft; AC 22 Touch 13, Flat-footed 19; Base Attack +9; Grapple +15 ; Attack +17 (1d10+10 x3) +1 Glaive ; Full Attack +17/+12 (1d10+10 x3) +1 Glaive ; SA: spell-like abilities ; SQ: Darkvision 120', Stonecunning, Stability (+4 on checks to avoid being bullrushed or tripped) , Immunity to paralysis, phantasms, and poison, +2 bonus on saves vs spells and spell-like abilities, light sensitivity, Rage 1/day, Uncanny Dodge; AL LE; SV: Fort + 13 , Ref +4, Will +2; Str 22, Dex 16, Con 18, Int 13, Wis 10, Cha 6 Skills and Feats: Climb +15, Craft(Weaponsmithing) +13, Jump +15, Listen +6, Move Silently +1, Spot +1, Survival +5; Combat Reflexes, Weapon Focus(Glaive), Weapon Specialization(Glaive), Power Attack, Improved Sunder. Possessions: Mithral +1 Full Plate of Speed (26,500gp) Belt of Giant Strength +4 (16,000gp) Gloves of Dexterity +2 (4,000gp) +1 Glaive (2,308gp), Light Crossbow , 20 Bolts, Warhammer, Dagger, Spell-Like Abilities: Invisibility 1/day (as 18th level wizard) , Enlarge 1/day (as 18th level wizard) Rage Stats: (10 rounds) +4 Str, +4 Con, -2 AC, +2 Will save, +2 melee attack, +3 melee damage Enlarge Stats: (18 minutes) +2 Str, - 2 Dex, -1 AC (-2 AC total) -1 attack rolls (-0 total melee attack, +1 damage) Size change grants related bonuses and enlarges weapon (for weapon damage increase see DMG pg 28) Haste Stats (10 rounds, doesn't have to be in order) +1 AC, +1 Reflex saves +20' movement, +1 to attack rolls, one extra attack at highest bonus when taking the full attack action Burgeddin's skin is an extremely pale gray and his armor and weapons somehow look just as bland. There is no color on him at all Burgeddin is a dour individual, even by Duergar standards. He simply hates everything, and everyone. He lives to fight. It is his only purpose. :D Well, probably cuz it IS his only purpose. But he should be good for some comedy. I'll work on some dwarf quotes. I'll leave it to the judge or whoever to decide if the forest has enough of a canopy to escape the -1 penalty for light sensitivity, but I figure if I'm fighting some nimble elf, I might want to spend some time in the clearings anyway. And what the heck are the rules for trying to Sunder a whip? Sounds headache inducing but I'll be happy busting that sword. :D I'd still like to see a sample of the preferred method of play-by-post combat, and as I mentioned earlier, I will be at a game from approx 11am-8pm tomorrow give or take. Otherwise, I should be free most of the week. [/QUOTE]
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