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General Tabletop Discussion
*Pathfinder & Starfinder
Entitlement and "standard equipment"
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<blockquote data-quote="HeavenShallBurn" data-source="post: 5684544" data-attributes="member: 39593"><p>SHARK'S approach is the one I tend to favor in those cases, especially when it comes to obscure but very good splatbook items like the Healing Belt. A character should get level appropriate gear that fits with the character concept and the setting if you're starting them after 1st. But what you've got is a player issue rather than a character issue.</p><p></p><p>Just remember when it comes to the basic bonus items that a certain amount of bonus from magic items was expected when they built the statistics and if you don't want to allow those items you need to boost the characters directly to make up for it or higher level combat starts getting mechanically unbalanced. I personally just toss those bonuses right onto the characters and get rid of the vanilla +x items.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 5684544, member: 39593"] SHARK'S approach is the one I tend to favor in those cases, especially when it comes to obscure but very good splatbook items like the Healing Belt. A character should get level appropriate gear that fits with the character concept and the setting if you're starting them after 1st. But what you've got is a player issue rather than a character issue. Just remember when it comes to the basic bonus items that a certain amount of bonus from magic items was expected when they built the statistics and if you don't want to allow those items you need to boost the characters directly to make up for it or higher level combat starts getting mechanically unbalanced. I personally just toss those bonuses right onto the characters and get rid of the vanilla +x items. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Entitlement and "standard equipment"
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