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Entropy: Surface/Deep Gnomes revision
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<blockquote data-quote="DMEntropy" data-source="post: 1114215" data-attributes="member: 13270"><p>Deep Gnomes </p><p>In the chaos following the invasion of their valley, some gnomes fled deep into the mountains, and into the underdark. These gnomes were changed, given the ability to survive there by Greyl'k, and they became the Deep Gnomes. </p><p></p><p>Deep Gnomes are suspicious creatures, quite unlike their cousins. Centuries of living in the Underdark, amongst creatures more dangerous than anything in the Ulruzian Empire have forced them to lose their childlike innocence, a fact that saddens Greyl'k greatly. </p><p></p><p>Appearance: These gnomes are wiry in build and have rock colored skin. Skin tones range from dull brown to grays. The males are bald and females have stringy gray hair.</p><p></p><p>Relations: Deep Gnomes form few lasting relationships. This is in part due to their neighbors in the Underdark. There are few creatures that are trustworthy in that realm. Their outlook of outsiders is skewed from this into distrust of anyone who is unknown. Deep Gnomes will hide and use their innate magical abilities to mislead strangers along their route into traps or the lairs of powerful neighbors. Better to make it someone else’s problem than confront dangerous opponents. </p><p></p><p>Religion: Deep Gnomes still pay homage to Grelyk, but not to the extent that their surface cousins do. They also revere Kovar, Aethaddyn, Bajaer, Shadoth and Parushan. </p><p></p><p>Gnome Lands: Deep Gnomes live deep in the Underdark. Few ever venture upwards to the surface. </p><p></p><p>Languages: Deep Gnomes continue to speak a dialect of the secret Gnomish tongue. In addition they learn Underspeak, the trade language of the Underdark. Individuals will commonly learn the languages of their neighbors.</p><p></p><p>Racial Abilities and Modifiers:</p><p>-2 Strength, +2 Dexterity, +2 Wisdom, -4 Charisma</p><p>Stonecunning as a dwarf</p><p>Darkvision out to 120 feet and low-light vision</p><p>Spell Resistance equal to 11 + class levels</p><p>+2 racial bonus on all saving throws</p><p>Add +1 to the Difficulty Class for all saving throws against illusion spells cast by Deep Gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.</p><p>+1 racial bonus on attack rolls against kobolds and goblinoids</p><p>+4 dodge bonus to Armor Class against all creatures</p><p>Spell Like Abilities: 1/day – blindness/deafness (typical save DC 13), blur, disguise self. Caster level equals the Deep Gnomes class levels. The save DC is Charisma-based and include a +4 racial modifier.</p><p>Nondectection (Su): A Deep Gnome has a continuous Nondetection ability as the spell (caster level equal to class levels).</p><p>+2 racial bonus on Craft (Alchemy) and Listen checks.</p><p>+2 racial bonus on Hide checks, which improves to +4 underground.</p><p>Favored Class: Rogue</p><p>ECL +3</p></blockquote><p></p>
[QUOTE="DMEntropy, post: 1114215, member: 13270"] Deep Gnomes In the chaos following the invasion of their valley, some gnomes fled deep into the mountains, and into the underdark. These gnomes were changed, given the ability to survive there by Greyl'k, and they became the Deep Gnomes. Deep Gnomes are suspicious creatures, quite unlike their cousins. Centuries of living in the Underdark, amongst creatures more dangerous than anything in the Ulruzian Empire have forced them to lose their childlike innocence, a fact that saddens Greyl'k greatly. Appearance: These gnomes are wiry in build and have rock colored skin. Skin tones range from dull brown to grays. The males are bald and females have stringy gray hair. Relations: Deep Gnomes form few lasting relationships. This is in part due to their neighbors in the Underdark. There are few creatures that are trustworthy in that realm. Their outlook of outsiders is skewed from this into distrust of anyone who is unknown. Deep Gnomes will hide and use their innate magical abilities to mislead strangers along their route into traps or the lairs of powerful neighbors. Better to make it someone else’s problem than confront dangerous opponents. Religion: Deep Gnomes still pay homage to Grelyk, but not to the extent that their surface cousins do. They also revere Kovar, Aethaddyn, Bajaer, Shadoth and Parushan. Gnome Lands: Deep Gnomes live deep in the Underdark. Few ever venture upwards to the surface. Languages: Deep Gnomes continue to speak a dialect of the secret Gnomish tongue. In addition they learn Underspeak, the trade language of the Underdark. Individuals will commonly learn the languages of their neighbors. Racial Abilities and Modifiers: -2 Strength, +2 Dexterity, +2 Wisdom, -4 Charisma Stonecunning as a dwarf Darkvision out to 120 feet and low-light vision Spell Resistance equal to 11 + class levels +2 racial bonus on all saving throws Add +1 to the Difficulty Class for all saving throws against illusion spells cast by Deep Gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat. +1 racial bonus on attack rolls against kobolds and goblinoids +4 dodge bonus to Armor Class against all creatures Spell Like Abilities: 1/day – blindness/deafness (typical save DC 13), blur, disguise self. Caster level equals the Deep Gnomes class levels. The save DC is Charisma-based and include a +4 racial modifier. Nondectection (Su): A Deep Gnome has a continuous Nondetection ability as the spell (caster level equal to class levels). +2 racial bonus on Craft (Alchemy) and Listen checks. +2 racial bonus on Hide checks, which improves to +4 underground. Favored Class: Rogue ECL +3 [/QUOTE]
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