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Enviornmental Stat Modifiers
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<blockquote data-quote="kitcik" data-source="post: 5536340" data-attributes="member: 98256"><p>I agree that this was the thinking used in creating 3.5 races, but I nonetheless agree with the OP's thinking that, in this case, +1 can work and I see no reason not to use it. The difference being, here you have a choice of stat to put it in, so you can on average generate an increase in bonus from one of the stats (based on random stats, it is 75% likely that at least one of them will be odd, and most times stats aren't random in that you can either point buy or assign random rolls to specific stats).</p></blockquote><p></p>
[QUOTE="kitcik, post: 5536340, member: 98256"] I agree that this was the thinking used in creating 3.5 races, but I nonetheless agree with the OP's thinking that, in this case, +1 can work and I see no reason not to use it. The difference being, here you have a choice of stat to put it in, so you can on average generate an increase in bonus from one of the stats (based on random stats, it is 75% likely that at least one of them will be odd, and most times stats aren't random in that you can either point buy or assign random rolls to specific stats). [/QUOTE]
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