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Environmental hazards and features in cities?
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<blockquote data-quote="Sanzuo" data-source="post: 5007492" data-attributes="member: 66180"><p><strong>Throng of Beggars - Level 5 Obstacle</strong></p><p><strong>Trap - 50xp</strong></p><p></p><p><em>You realize you are surrounded by smelly beggars all begging for change!</em></p><p><em></em></p><p><strong>Trap:</strong> A 5x5 zone hidden in the normal crowds of a big city. Creatures caught in the zone are immobilized and may be forced to give up their coin just to get rid of the filthy buggers.</p><p></p><p><strong>Perception</strong></p><p></p><ul> <li data-xf-list-type="ul">DC 17: To notice the beggars amongst the crowd of normal people.</li> </ul><p><strong>Trigger</strong></p><p></p><p>The trap activates when a creature with money on them enters the zone.</p><p><strong></strong></p><p><strong>Attack</strong></p><p><strong>Opportunity Action - Melee</strong></p><p><strong>Target: </strong>Any creature that enters or starts his turn in the area of the trap.</p><p><strong>Attack:</strong> +8 vs. Will</p><p><strong>Hit: </strong>The target is immobilized (save ends) and loses 1d6 + 4 coins of a denomination of the target's choice.</p><p><strong></strong></p><p><strong>Countermeasures</strong></p><p></p><ul> <li data-xf-list-type="ul">A character immobilized by the trap can attempt another saving throw by attempting to placate the mob with another 1d6 + 4 coins as a move action.</li> <li data-xf-list-type="ul">A character can distract the mob for one round with a successful DC 17 Bluff check or a DC 12 Streetwise check as a standard action. If successful the mob cannot attack until the end of it's next turn.</li> <li data-xf-list-type="ul">Alternatively the character can simply start killing beggars. They offer no resistance and will flee at the first sign of violence.</li> </ul><p><strong>Tactics</strong></p><p>The Throng of Beggars will typically position themselves in well-traveled choke-points within the city so people will have to go well out of their way to avoid them.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5007492, member: 66180"] [B]Throng of Beggars - Level 5 Obstacle Trap - 50xp[/B] [I]You realize you are surrounded by smelly beggars all begging for change! [/I] [B]Trap:[/B] A 5x5 zone hidden in the normal crowds of a big city. Creatures caught in the zone are immobilized and may be forced to give up their coin just to get rid of the filthy buggers. [B]Perception[/B] [LIST] [*]DC 17: To notice the beggars amongst the crowd of normal people. [/LIST] [B]Trigger[/B] The trap activates when a creature with money on them enters the zone. [B] Attack[/B] [B]Opportunity Action - Melee[/B] [B]Target: [/B]Any creature that enters or starts his turn in the area of the trap. [B]Attack:[/B] +8 vs. Will [B]Hit: [/B]The target is immobilized (save ends) and loses 1d6 + 4 coins of a denomination of the target's choice. [B] Countermeasures[/B] [LIST] [*]A character immobilized by the trap can attempt another saving throw by attempting to placate the mob with another 1d6 + 4 coins as a move action. [*]A character can distract the mob for one round with a successful DC 17 Bluff check or a DC 12 Streetwise check as a standard action. If successful the mob cannot attack until the end of it's next turn. [*]Alternatively the character can simply start killing beggars. They offer no resistance and will flee at the first sign of violence. [/LIST] [B]Tactics[/B] The Throng of Beggars will typically position themselves in well-traveled choke-points within the city so people will have to go well out of their way to avoid them. [/QUOTE]
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Environmental hazards and features in cities?
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