Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Environmental Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ImperialParadox" data-source="post: 4199813" data-attributes="member: 45495"><p>I was reading some of the threads dealing with players relying on the repetition of at-will powers once their encounter and daily resources are spent. Some posters were pointing out that it is still up to the player to be creative and think outside of the box - that a player should not limit himself to what's on his sheet and to feel free to try things like kicking over tables, etc, etc.</p><p></p><p>That gave me a thought: Environmental Powers</p><p></p><p>Ok, so maybe not the best of names but let me explain what I mean. Suppose every encounter area had a section detailing special 'powers' which could be used depending on what is at hand. For example maybe if their is a table in the room there is a note that it can be kicked over as a move action to provide a cover AC bonus to players adjacent to it. Or maybe The stew cooking over the fireplace can be 'activated' with a move action to tump over and spill, sending scalding water out as a line attack for 1d6 damage to anyone it hits with a +2 attack versus Reflex attack. Or perhaps there are hoist ropes in a corner of the room which can be cut as an attack (standard?) action to send a chandelier crashing down, inflicting damage to those in the area of effect.</p><p></p><p>Now of course most of these ideas can be handled by simple DM adjucation, but it might be worth noting more complicated or less obvious Environmental Powers in the encounter description. </p><p></p><p>I have a feeling some of this will be covered by traps, and wouldn't be surprised if the designers are already ahead of me on this, but it's a thought.</p></blockquote><p></p>
[QUOTE="ImperialParadox, post: 4199813, member: 45495"] I was reading some of the threads dealing with players relying on the repetition of at-will powers once their encounter and daily resources are spent. Some posters were pointing out that it is still up to the player to be creative and think outside of the box - that a player should not limit himself to what's on his sheet and to feel free to try things like kicking over tables, etc, etc. That gave me a thought: Environmental Powers Ok, so maybe not the best of names but let me explain what I mean. Suppose every encounter area had a section detailing special 'powers' which could be used depending on what is at hand. For example maybe if their is a table in the room there is a note that it can be kicked over as a move action to provide a cover AC bonus to players adjacent to it. Or maybe The stew cooking over the fireplace can be 'activated' with a move action to tump over and spill, sending scalding water out as a line attack for 1d6 damage to anyone it hits with a +2 attack versus Reflex attack. Or perhaps there are hoist ropes in a corner of the room which can be cut as an attack (standard?) action to send a chandelier crashing down, inflicting damage to those in the area of effect. Now of course most of these ideas can be handled by simple DM adjucation, but it might be worth noting more complicated or less obvious Environmental Powers in the encounter description. I have a feeling some of this will be covered by traps, and wouldn't be surprised if the designers are already ahead of me on this, but it's a thought. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Environmental Powers
Top