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Environmentalism in D&D
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<blockquote data-quote="Testament" data-source="post: 1755938" data-attributes="member: 21833"><p>Gez, your theory of Telluric, Theurgic and Arcane Magic rocks. Consider it stolen.</p><p></p><p>As I see it, Druids can be many things. They can be the rural priest (as they tend to be in my Living Greyhawk region of Perrenland), they can be the weird guy in the woods, the forest witch or the barbaric mage.</p><p></p><p>My own druid is a blend, he aids the local communities with advice and protection, but goes into predator mode when they do the wrong thing. He's also a bit too wild for his own good, utterly in love with the hunt and the kill.</p><p></p><p>As I see it, most druids couldn't care about good or evil, so long as the world keeps functioning. However, undead, fiends and most abberations are going to incur their wrath, considering the deliberately destructive bent of most of these things.</p><p></p><p>Eberron, for the record, takes an interesting tact with Druids. The Gatekeeper order are dedicated to keeping the inhabitants of Xendrik (Plane of Madness) and Dal Quor (Plane of Dreams) out of the material, since thier presence damages the world. To say nothing of the fact that the Daelkyr are insane, utterly evil Cthuluesque (in mindset) horrors. They can turn abberations (most of them are creations of Xendrik's overlords, the Daelkyr) and have quite a martial bent. There's other orders as well, that I don't know as well.</p></blockquote><p></p>
[QUOTE="Testament, post: 1755938, member: 21833"] Gez, your theory of Telluric, Theurgic and Arcane Magic rocks. Consider it stolen. As I see it, Druids can be many things. They can be the rural priest (as they tend to be in my Living Greyhawk region of Perrenland), they can be the weird guy in the woods, the forest witch or the barbaric mage. My own druid is a blend, he aids the local communities with advice and protection, but goes into predator mode when they do the wrong thing. He's also a bit too wild for his own good, utterly in love with the hunt and the kill. As I see it, most druids couldn't care about good or evil, so long as the world keeps functioning. However, undead, fiends and most abberations are going to incur their wrath, considering the deliberately destructive bent of most of these things. Eberron, for the record, takes an interesting tact with Druids. The Gatekeeper order are dedicated to keeping the inhabitants of Xendrik (Plane of Madness) and Dal Quor (Plane of Dreams) out of the material, since thier presence damages the world. To say nothing of the fact that the Daelkyr are insane, utterly evil Cthuluesque (in mindset) horrors. They can turn abberations (most of them are creations of Xendrik's overlords, the Daelkyr) and have quite a martial bent. There's other orders as well, that I don't know as well. [/QUOTE]
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