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ENWorld Adventure Path: A Modest Proposal
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<blockquote data-quote="Steel_Wind" data-source="post: 2108839" data-attributes="member: 20741"><p>Alright, it appears there is <em>some</em> interest in a project of this scope.</p><p></p><p>To perhaps drum up a little more support and get some metaplot concepts going:</p><p></p><p>What story arc have you been hankering to try as a metaplot?</p><p></p><p>Here's a few hooks:</p><p></p><p>1 - The Unlife: A foe that seeks the destruction of all life, without exception. It does not seek to conquer or dominate - but to destroy, simpliciter.</p><p></p><p>Such a metaplot would be almost Lovecraftian in its early stages, with the plot and ancient prophecies revealed in snippets, leading from one enemy to another as the <em>True Danger</em> is revealed. Such and adventure series might focus heavily on the undead at times, but in its later stages, would point to an alien extra-dimensional intelligence as the Foe.</p><p></p><p>If you are familiar with Paul Edwin Zimmer's <em>Dark Border</em> series, this might prove a helpful paradigm.</p><p></p><p>2 - The Githyanki: Never underestimate the power of this foe to challenge and provoke adventure. Whether it's a silver sword, a psionic war, and Mind Flayers as odd allies of a kind, the Gith and their Queen always present possibilities.</p><p></p><p>3- The Slaad: A foe which gets short shrift at time, the chaos of the Slaad Lords make up in chaotic purpose what they lack in evil intent, so much so that the two are often indistinguishable to civilization.</p><p></p><p>A story arc which attempts to flesh out the Slaad, bring definition and purpose to these outsiders and gives a new perspective on Limbo.</p><p></p><p>4- The Imprisoned: Long ago, in ancient times, scary beings of vile evil and unspeakable power were imprisoned in the earth following a near apocalyptic war. For inscrutable purposes, a cult now works at freeing these beings from their prisons, threatening destruction of civilization should they succeed.</p><p></p><p>By focusing on multiple prisons and BBEGs of varying power levels, the metaplot expands to provide beings of increasing power to pose a challenge to the PCs. Plot hooks abound, drawing the story forward to the next threat.</p><p></p><p>5- Apocalypse Now: In an after-battle report to any of the above ideas, the campaign arises in an era after Evil has won. The Apocalypse has descended upon the world and hope dies. Can the PCs role back the tide or preserve one last bastion of the light?</p><p></p><p>The list is endless. What appeals to you?</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2108839, member: 20741"] Alright, it appears there is [i]some[/i] interest in a project of this scope. To perhaps drum up a little more support and get some metaplot concepts going: What story arc have you been hankering to try as a metaplot? Here's a few hooks: 1 - The Unlife: A foe that seeks the destruction of all life, without exception. It does not seek to conquer or dominate - but to destroy, simpliciter. Such a metaplot would be almost Lovecraftian in its early stages, with the plot and ancient prophecies revealed in snippets, leading from one enemy to another as the [i]True Danger[/i] is revealed. Such and adventure series might focus heavily on the undead at times, but in its later stages, would point to an alien extra-dimensional intelligence as the Foe. If you are familiar with Paul Edwin Zimmer's [i]Dark Border[/i] series, this might prove a helpful paradigm. 2 - The Githyanki: Never underestimate the power of this foe to challenge and provoke adventure. Whether it's a silver sword, a psionic war, and Mind Flayers as odd allies of a kind, the Gith and their Queen always present possibilities. 3- The Slaad: A foe which gets short shrift at time, the chaos of the Slaad Lords make up in chaotic purpose what they lack in evil intent, so much so that the two are often indistinguishable to civilization. A story arc which attempts to flesh out the Slaad, bring definition and purpose to these outsiders and gives a new perspective on Limbo. 4- The Imprisoned: Long ago, in ancient times, scary beings of vile evil and unspeakable power were imprisoned in the earth following a near apocalyptic war. For inscrutable purposes, a cult now works at freeing these beings from their prisons, threatening destruction of civilization should they succeed. By focusing on multiple prisons and BBEGs of varying power levels, the metaplot expands to provide beings of increasing power to pose a challenge to the PCs. Plot hooks abound, drawing the story forward to the next threat. 5- Apocalypse Now: In an after-battle report to any of the above ideas, the campaign arises in an era after Evil has won. The Apocalypse has descended upon the world and hope dies. Can the PCs role back the tide or preserve one last bastion of the light? The list is endless. What appeals to you? [/QUOTE]
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